maiiiiiii's Forum Posts

  • 1 posts
  • Hi everyone,

    I am currently working on an interactive installation called "SUPERBORG." It’s basically a digital dress-up game where users drag and drop modular body parts (heads, arms, legs) onto a base cyborg silhouette.

    I have already tried several different approaches to implement the game logic, but unfortunately, I keep hitting a wall. I'm stuck on how to technically execute the core mechanics and could really use some expert guidance.

    Specifically, I need help with three things:

    Dynamic Scaling: Parts should be smaller in the menu and scale up to full size when dragged.

    Snapping Logic: Parts need to snap to specific positions on the base character. I am unsure which workflow is most reliable and efficient here.

    Slot Logic: For each zone (e.g., left arm), only one part can be active. If a new part is dropped into an occupied zone, the previous one should automatically move back to its starting position.

    I am using the Free Edition of Construct 3. Since I am stuck, I would appreciate any advice on the best logic patterns or behaviors to achieve this. Does anyone have tips or a recommended workflow for this kind of dress-up mechanic?

    Thanks in advance for your help!

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  • 1 posts