luckyrawatlucky's Forum Posts

  • I have made

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  • If you follow these then you game should run fine.

    but what about a blank project shoing low frame rates >>>

    I had take a new project entirely blank project

    just added 2 extra layers

    Result : ==>>> 40-45 fps

    i just created a global variable and copy paste it 15 times

    i have notice here every single variable effect frames

    create global variable 1 by 1

    it decreasing speed

  • Ashley please look here and give some advise

    I have noticed today one thing that effecting performance

    1) In my game i have 19 global variables i check performance on debug mode its saying 20 fps

    when i remove all global variables then it become 40 fps

    2) I have 3 layers in my game If i delete 2 layers then it become from 20 fps to 50 fps ( I do not delete Gbl variables here)

    3) when i delete all global variables + 2 Layers then my speed is 60 fps

    It means layers & global variables effecting frames

    ===================

    I have also tried

    take a new project entirely blank project

    just added 2 extra layers

    speed become 40-45 fps

    i just created a global variable and copy paste it 15 times

    i have notice here every single variable effect frames

    create global variable 1 by 1

    it decreasing speed

  • which will be faster

    1) Every tick or every 0.30 second

    if every tick is faster, if i use it more than 10 time does it effect performance

    2) Layout size is 640x960

    I want to make a sprite to cover whole layout with black colour or any colour

    then my options are

      a) make sprite 640x960 b) make sprite 50x50 pixle and scale it to layout c) make tile background and cover layout

    3) image quality or sharpness suppose i have character size 100x100 pixle then my options are

      a) I should create 100x100 pixle b) I should create 200x200 pixle and then scale it down 50%
  • This is not necessary or mandatory

    but It will help other people to find their answer easily

    when you do [solved] then people can save their time on opening unsolved topics

    [[

    [for moderators ]]]

    if you find this thread unnecessary then you can delete this

    I just post this because it was moving around in my mind when i feel it while searching something

    sorry for my bad english

  • I have removed last three event 154,155,156

    Now advts are showing perfectly

  • I have put a text in the layout to watch

    how my die and which RandomAdvt no is trigger

    that is working fine

    startup RandomAdvt= 6

    on each die

    die is adding 1

    when die become 5, then RandomAdvt become = 1 and here i have put a restart button

    interstitial should come here but nothing happen

    i tap restart die become 1 and RandomAdvt = 6 again

    <instead of adding 1 to each die i am doing choose(0,1,2,3,4,5) to RandomAdvt >

  • I put or in both condition and removed else

    but still advt is not showing

    only banner is showing which i have set on the startup

  • So far from what I observed, it seems there are few errors and confusion here....

    1. If RandomAdvt is equal/more than 5 you are making it 0

    When player dies and if its not the 5th time, RandomAdvt will be 6

    That means it will go back to 0

    And when the 5th life ends, it will add 1 to RandomAdvt

    Error Result = RandomAdvt will always be 0 or 1

    Possible solution = Remove Else

    2. You have given 2 impossible conditions :

    RandomAdvt =1 and RandomAdvt =4

    Error Result = Not possible

    Possible Solution = Put "or" in the middle

    3. I find no reason to make RandomAdvt set to 6 on different places

    Cause it will eventually become 0

    oh yes I was just forget to set or condition between both

    secondly I have also try

    when die =5

    trigger once then choose(0,1,2,3,4,5) to RandomAdvt

    Else set RandomAdvt to 6

    But first I am going to try putting or between then

    if any problem comes

    I'll come here

    Purpose of RandomAdvt = 6 is

    when video finished another video comes again and then again so on

  • pls check my purchasing system if it is wrong

    image

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  • Hi

    Here I am discussing about the image quality i used in my game and quality comes when i play game on mobile.

    their is So different in the quality.

    I am making clone of a game.

    When I run my game i have found that my game graphics are blurry.

    Comparision

    see the difference

    above image is a road i have draw in C2 image editor

    ======================

    one suggestion need ::

    suppose if i need a object 50x50 px

    then just only for quality reason does i have to create that object 100x100 px and scale down 50%

    does this method is a right way of increasing quality of image

    ====================================================

    I have a performance issue too

    I made a simple game

    when playing in mobile it runs slow

    not accurately "like its buffering " otherwise in computer its running fine

    I did not use any Webgl effect

    total images size is 65kb

    total apk file is 9mb

  • I set variable to Browser.ExecJS("Date.now();")

    Now what to do ?? with 1473156180865 this

  • How to make this

    add 1 life after 10 minutes even if game is shut down it would still count time

  • korbaach This is very fantastic way.

    Thank you

    Why didn't you make a tutorial on this on Tutorial section ?