lucid's Forum Posts

  • I love this thing. Ordered my copy a while back. Looking forward to the time we get to tween animations, and even the possibility of allowing for rag-doll physics in C2... but I doubt that is possible :(

    Thank you. It is possible, but that's a long long long term thing. It's an idea I've had in mind since the beginning though

    >

    > I got that problem until I went into Spriter and gave a name for each object in the Persistent Objects panel. Double-click on the object, a little box appears, add a name. Rinse repeat until they all have names, then delete everything from your C2 file (the family, the .scml, the images, the files) and re-import it. If they show up in the editor, you have them named. Otherwise, you missed something. I hope that works!

    C-7   hello,Excuse me where is the Persistent Objects panel ,i can't find it in Spriter Essential Edition b4.

    All of the Spriter versions since the c2 plugins been around automatically name everything (even if you load an old project and resave it, they are automatically named with generic names). Also, you can double click anywhere in the editor where an object name appears (zorder, heirarchy, timeline, or persistent object palette) to rename it.

    All objects are persistent now so it's just called the 'object palette', and by default when you start the program it's the tab behind the file palette.

  • I'm not sure what you mean It sounds like you mean what happens when you move the actual scml object, but I'm guessing you mean something else?

  • SgtConti, you can control each individual sprite with the usual actions. Eventually, the plugin will be updated to allow you to control bones (which affect the animation but are not C2 objects)

    Zaxuhe, do you mean you want to import them at runtime from an external file? if so, this will be supported in a future version of the plugin, but this is currently not possible.

    plugin changelog 8/20/13

      <img src="smileys/smiley38.gif" border="0" align="middle">Fixed a bug that didn't show Set Current Time action changes immediately followed by Pause Animation actions <img src="smileys/smiley38.gif" border="0" align="middle">Fixed a bug that made it so situations like On Animation "A" Finished - Set Animation To "B" followed by On Animation "B" Finished - Set Animation To "A" would both trigger in the same tick
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  • looks awesome arcgen. love the style

    azweig, if possible please send me the project folder (scml files, and images) zipped, and I'll take a look, but as far as I know any valid Spriter file should work on export as of the latest plugin version, and the nonworking projects were individual issues.

  • Thanks everyone. I'm glad you're enjoying Spriter.

    Arcgen, I'm not sure what you mean by animation manager. The scml object in C2 (which is automatically added when you import), can be used to set animations, playback speed, etc. Moving, rotating and scaling the scml object will move, rotate, and scale the entire character. Does this answer your question?

  • hey uberlou. Sorry, I never did get a look at that. Can you please send it over. I thought I had solved/responded, and I didn't realize it was only half the body not appearing. Is that a separate scml file or entity? or is it actually loading init'ting the same file at two different speeds?

    edit: also, I have a suspicion that things will get a little faster with the upcoming .scon saving/loading

  • plugin changelog 8/14/13

      <img src="smileys/smiley38.gif" border="0" align="middle">Made the plugin search for lowercase versions of scml filenames (important for exported and projects to load correctly on some servers)

    plugin changelog 8/15/13

      <img src="smileys/smiley38.gif" border="0" align="middle">Plugin at runtime starts at runtime scaled according to the scaling at edittime (uniform scaling according to width)
  • thanks for the bug reports everyone. I'll be looking into all this

  • is it a jumble of sprites on the layout, too?

  • hey kirbyUFO, not yet, but that and more is coming soon.

  • Sorry for the delay everyone. I've actually had this fix for a while, but been busy with the main program, and forgot I hadn't released it yet:

    plugin changelog 8/1/13

      <img src="smileys/smiley38.gif" border="0" align="middle">'On animation finished' triggers now work <img src="smileys/smiley38.gif" border="0" align="middle">Fixed a display bug where there were body parts left behind after some animation switches
  • When I drag the troll example it animates right away with no problems, but any animation i've thrown together imports ok but doesn't animate. I've tried typing the animation name into the starting animation and using events to set the animation but no joy. I've tried with one that is just animating sprites and another using bones.

    Is there something i'm missing that the example has? or is it a Pro feature?

    Here's a link to my project on dropbox:

    https://www.dropbox.com/sh/t4nhpqwv4woug4u/gA032MJU_f

    Hey neorapsta. The problem is that this animation is not set to loop, (the button on the timeline in Spriter) so it actually plays once (but the animation is too short to notice) at the beginning of the layout. You can save the animation after adding the looping, but you can also preview the result, by restarting the animation and setting it to loop with events:

    <img src="https://dl.dropboxusercontent.com/u/1013446/SpriterReleases/forumstuff/linked%20images/fixy.PNG" border="0" />

    I used the 'set animation' action, to rewind and resume in one action (equivalent to "set time to 0 milliseconds", and "resume".

  • oh k, sorry I wasn't clear. The file must be saved from b4 (which the example file was not, but I've updated it)

  • any progress on javascript error on win8

    getelementbytagname or folder runtime line 722 spriter plugin.js

    Dan

    I'll add something in there to make it fail the loading more gracefully, but that tag should always be present, and the plugin needs it to display any graphics. If possible, please send your zipped project folder to lucidciq@brashmonkey.com

    lucid

    I've had spriter for a while, but I'm actually trying to put it too use now in my latest game :). A few things:

    1. When I drag/drop the SCML file into Construct 2, it's big. I wrap selection and resize, but it's the same size in game as it was originally. Is there a way to resize it in Spriter?

    2. When my graphics designer created all the animations as separate projects. Is there a way ti put all the animation together in one project after the fact?

    3. When I import into Construct 2, I still get all the pieces stacked on top of each other, latest spriter (b4) and latest C2. I tried save as new version in spriter as well.

    Thanks.

    1. That will work in the next version of the plugin. Working on documentation at the moment, so it could be a few days.

    2. Not yet, but that will exist by 1.0

    3. That's odd, if you can send me the zipped project folder I can troubleshoot it for you

  • Amazing World Of Gumball is... well... amazing.

    Also... I'm amazed at how they can pull off the level of artistic inconsistency they have. They use photorealism, 2D animation, 3D animation, hand drawn animation, video capture all together in the same shot. And it all blends perfectly. No idea how they do it.

    Exactly. The execution is flawless, and it's impressive they can produce it quickly enough to make each season.