lucid's Forum Posts

  • sagispin - That isn't currently supported. I can't give an eta for that feature, but that is something I want to add.

    - indeed. Again, I can't give an eta, but I do plan on updating the runtime as soon as I can.

    Here's the latest Spriter 2 gif:

    A new way to animate

  • - You probably know about this already, but just making sure.

  • Anyone following this thread, please refer to the main Spriter thread to avoid multiple posting each time. Thanks!

  • Dragging multiple soft selected points

  • thanks tarek2

    here's some basic patch editing - toggling between access to internal control points

  • Spriter 2 Teaser!

    Subscribe to Construct videos now
  • Subscribe to Construct videos now
  • yrokhlin I will get to this as soon as I can. Sorry for the delay. Still deep into some Spriter 2 related things.

  • Drago_18 fixed the link

  • Hello again everyone. Sorry for the long delay and thanks for your patience. This should fix the issue with the c3 plugin:

    download here

  • Hello everyone. Sorry for the long delay, and thanks for your patience. This should solve the issue:

    download here

  • Hello again everyone. Sorry I've been away. I've been working on Spriter 2 related things, but I will fix the spritesheet issues. I filed a bug as per Ashley 's suggestion, and it should be simple to update the plugin once the SDK supports animations.

    I made an attempt to circumvent the issue using images instead of animations under the hood, and it doesn't seem like there'll be an easy way to do it without breaking projects and redoing a lot of work on the plugin.

    Thanks for your patience again everyone.

  • Ashley - I tried that, and I get:

    Uncaught TypeError: Cannot read property '3' of null

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Morganov - I see one of those is the spritesheet, but I'm not sure what is it's supposed to look like vs how it ends up. Can you post an image of the correct result, vs the incorrect one?

  • Hello ..I am using Spriter addon in my ios game. but spriter object not working..It work in safari on ios and mac but not working when I export it to ios via xcode..no crash, no error.. but character not show in game..Pls help!!

    Hello. Sorry for the late reply. Unfortunately I don't have an ios device to test with at the moment. Can you check if it will load if you either restart the scene, or make additional instances of the same character after the level loads?

    Looking forward to more updates, keep up the good work Lucid, and thanks for your work so far??

    Thank you very much.

    Thanks for implementing the spriter plugin! Been using it in my project and discovered a fixable bug after much head scratching!!

    It seems that when using spritesheet (spriter importation method) animations some anims rendered properly and others were rendering random parts of images from elsewhere in the project. Turns out its to do with the way C3 uses its own spritesheets. If the Spriter Spritesheet happens to be in the top left corner of the C3 Spritesheet everything is fine. If there are any other images in that corner of the C3 spritesheet it will wrongly use them.

    You'd never notice if not working on a big project with lots of sprites as opposed to a blank canvass test!

    Would greatly appreciate a fix. And thanks again for the awesome tools/work!

    o you're saying it does not happen on large projects, but does happen on a blank canvas test? Ashley, is there some check I need to do on the texture to detect if it has been rotated in the spritesheet before rendering, or does this sound like some other type of problem? I couldn't find anything in the api documentation about it, and this issue wasn't ever reported in the C2 version with the same code.