Hello ..I am using Spriter addon in my ios game. but spriter object not working..It work in safari on ios and mac but not working when I export it to ios via xcode..no crash, no error.. but character not show in game..Pls help!!
Hello. Sorry for the late reply. Unfortunately I don't have an ios device to test with at the moment. Can you check if it will load if you either restart the scene, or make additional instances of the same character after the level loads?
Looking forward to more updates, keep up the good work Lucid, and thanks for your work so far??
Thank you very much.
Thanks for implementing the spriter plugin! Been using it in my project and discovered a fixable bug after much head scratching!!
It seems that when using spritesheet (spriter importation method) animations some anims rendered properly and others were rendering random parts of images from elsewhere in the project. Turns out its to do with the way C3 uses its own spritesheets. If the Spriter Spritesheet happens to be in the top left corner of the C3 Spritesheet everything is fine. If there are any other images in that corner of the C3 spritesheet it will wrongly use them.
You'd never notice if not working on a big project with lots of sprites as opposed to a blank canvass test!
Would greatly appreciate a fix. And thanks again for the awesome tools/work!
o you're saying it does not happen on large projects, but does happen on a blank canvas test?
Ashley, is there some check I need to do on the texture to detect if it has been rotated in the spritesheet before rendering, or does this sound like some other type of problem? I couldn't find anything in the api documentation about it, and this issue wasn't ever reported in the C2 version with the same code.