lucid's Forum Posts

  • MonkeyBalls - thanks for the upvote. Yeah, updating it manually after adding graphics is very involved, and tedious to the point of being impractical. (EDIT: This is only the case when using separate sprites - if you're using self-draw mode, updating the scon file and the spritesheet image should update it) Once the sdk has the requested feature, I should be able to update the plugin to quickly support the reimport.

    You should be able to update the runtime from C2 to C3 and things just continue working. Backup your project first, just in case, and let me know if you run into any issues.

  • One more thing everyone. If you want fully functional z-order and reimport supported sooner, please upvote this request: construct3.ideas.aha.io/ideas/C3-I-924

  • luckyrawatlucky I'm so sorry, I had updated this thread (and its title) back when it was updated, but I forgot that the plugin description said that. The first version with the c3 runtime was 3 months ago: construct.net/en/forum/construct-3/general-discussion-7/spriter-c3-addon-5-28-2019-130240/page-12

  • luckyrawatlucky I didn't realize it still said that. I've updated the description, as the C3 runtime has been supported for a while now.

  • 5-29-2019

    • Fixed more z-ordering bugs (There still isn't a supported way to change z-order in the sdk, so there are likely still issues that will be resolved when the sdk is updated. Ashley has been made aware of the missing functionality)
    • Fixed a bug where default pivot points were not being applied to animations when using separate sprites
  • Morganov Thanks for reporting back. If you'd like, please send me the project file with a link back to this thread to maillds@brashmonkey.com. Please also give any relevant instructions on how to see the bug taking place quickly, as well as where I might find any events that might be contributing (if you think there are any). I'll take a look and see what I can find.

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  • New version, yall.

    Seriously, thanks for your patience. Hopefully, this fixes most of your issues.

    Let me know how it goes.

    5-28-2019

    additions

    • added support for z-elevation

    bug fixes

    • fixed a crash that happened when restarting or switching layouts
    • fixed a bug where actions or other update activity needed to be taking place in order for animation to work
    • fixed multiple z-ordering bugs
    • fixed a bug where animation blending wasn't working
  • Hey again everyone. Sorry for the long delay. I was able to make a lot of progress on some tough, but very cool upcoming Spriter 2 stuff. I should be able to get started on the C3 stuff by next week, hopefully sooner. Thanks for your patience.

  • Sorry. I've been tied up with a few things, including some rather complex Spriter 2 functionality.

    Hopefully it won't be much longer before I can take a look at this stuff and release the needed fixes.

  • Thanks for the kind words and support, everyone. And thanks for your patience.

  • Setting it to predraw just made all the effects make everything invisible, instead of some being black boxes.

  • Thanks

    Ashley - Is there a simple way to support effects for drawing plugins, or is it a very involved process? Almost any effect I try to apply just makes every quad a black square or invisible.

  • The drawingPlugin edittime instance.js has this.GetInstance().ApplyBlendMode(iRenderer) in Draw(iRenderer, iDrawParams).

    What is the runtime equivalent of this? (even if I have to cache the blend mode setting on creation or something like that)

  • thanks Rable - try this version

  • The C3 runtime version is now in beta:

    • Fixed a whole lot of bugs, freezes, general nonsense

    Download here

    This appears to be fully working with our Platformer Engine, which is is a pretty wide ranging test of many features. We will be marking this version stable after we fix any remaining issues the community finds in the next couple of weeks. Enjoy!