Lou Bagel's Forum Posts

  • Invisible objects are not rendered, but transparent pixels are.

    Have you isolated this effect to be causing the slowdowns? Do you remember when you started experiencing the slowdown? Try remove one thing at a time to find out exactly what is causing it.

    Yeah, I've been meaning to look through old events and take out unnecessary events and objects. So I'll have to do that then test out disabling different events and such.

    I just thought one of these stats in the debugger would usually correlate with any issues like this.

    One problem I'm having with trying to locate it is that it seems kind of random when it slows down. Seems to actually run with less problems in debugger than normal preview. I'm sure I'll figure it out eventually though...

  • I'm confused because the debugger is stating my framerate is high but even while it remains high the game clearly slows down—controls sluggish and everything moving slower.

    What else do I look for to monitor and troubleshoot this?

    I do have one layer with "Force own texture" as I use a 'spotlight' type of effect at times. But when not in use I turn the layer invisible. If invisible does it still slow down the rendering? It can't all be from one layer with one sprite on it, can it?

    This is the effect, not sure if there is any good way to do this without forcing own texture.

  • Jayjay & Sebastien, found you both! Keep creating!

  • I've started to every Sunday browse through the #pixelart + #screenshotsaturday tags and pick out great art, interesting games, or fun GIFs. Of course, this is my opinion only.

    It has been a great way to find new games and artists and thought I would share with you all.

    Today I went for mostly action GIFs, with a few others I couldn't resist throwing in: https://twitter.com/i/moments/972867652657012736

    *Note: to be perfectly clear—these are not my work. If you click any of the links it will take you to the Twitter Moment where you can find the sources/artists/games. A Twitter moment is a collection of tweets so I am simply curating tweets.

  • I enjoy seeing what other Construct Devs are creating and spend the most time on Twitter. If you are on Twitter post your username or link to your profile. I started a Twitter List for Construct Devs but a lot of people don't mention which game engine they are using.

  • Yes dop2000 that is what I was getting at.

    I know it probably won't make much of a difference in small quantities. I just keep finding reasons to add arrays though so thought I'd look into it as converting down the line sounds like a major headache.

    Make sense to use instances if they are somehow related. Things like clearing the related arrays would be easy that way.

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  • If I'm going to use a bunch of arrays is it better to add one object to the project and differentiate with instance variables? Or will it really not make much of a difference if I add the plugin/object several times?

  • Whistle While You Work!

    See more by following me on Twitter: https://twitter.com/LouBagelCombo5

  • Whistle While You Work

  • Yes "Stop-it" is me, its my other job <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    Here are my other jobs lol

    https://twitter.com/KICS_Taylor

    https://twitter.com/DongleByte

  • i responded in fact your animation need 3 frames not only 2.

    Oh that was you? I already have 3-frame walk animations for 6 different characters, including variations with them holding items and such, so would be a ton of work to change them all.

  • i love this lol <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    Thanks!

    Discussing the walk animation for this on Twitter right now: https://twitter.com/LouBagelCombo5/stat ... 4075793409

  • Working on Tom the Janitor's mop bucket for his tutorial level of Survive The Day

  • https://bagelshorts.itch.io/diabolical-dominoes

    A prototype for a new game!

  • Play level 2 on itch as well!

    https://loubagel.itch.io/survive-the-day