I'm confused because the debugger is stating my framerate is high but even while it remains high the game clearly slows down—controls sluggish and everything moving slower.
What else do I look for to monitor and troubleshoot this?
I do have one layer with "Force own texture" as I use a 'spotlight' type of effect at times. But when not in use I turn the layer invisible. If invisible does it still slow down the rendering? It can't all be from one layer with one sprite on it, can it?
This is the effect, not sure if there is any good way to do this without forcing own texture.