lionz's Forum Posts

  • My guy > on collision with/is touching/is overlapping button (event) > do a thing (action)

  • Lots of ways to do this but for the most basic idea you can just use player on collision with object actions. I'm not sure exactly what you want, do you want the player to disappear? Play a death animation?

  • blackhornet haha cheers! I was trying to stop it using a condition, never used Stop Loop

  • Also feel free to suggest a completely different method if I am doing this entirely wrong.

  • Indie game made by one guy in UE4, similar to Final Fantasy XV, looks pretty sweet <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

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  • I have this function setup to change a slot from one type to another :

    At the moment it picks all instances of slot0 that are "empty". How do I adjust the logic so that it picks only the first slot0 it finds in the ascending order?

    Thanks

  • I think I may have gone a bit overboard here I'm just going to add each item collected to the x axis and then run a for each check to see how many of each specific item exist in the array. Multiple axes even 2-dimensional is confusing.

  • Thanks for the info. My current method could be the most efficient I'm just looking for a shortcut of doing the following.

    X=0, y=0 : item added. Now I need to add all of the associated attributes for that item to 0,1 0,2 0,3 pushing all of them separately for that stored item. This is because I cannot push an object to the array (which could have defined instance variables).

    When I add a new item it will be pushed to x=1, y=0. Then all associated attributes for that item such as the amount of them in the inventory, the type etc will be stored under 1,1 1,2 1,3 etc.

    Yes this works kinda like a table storage for all of the items but just wondering if there was a way to simply add items on x=0 only and have access to its attributes elsewhere or stored in a better way.

  • I want to store an object in an array.

    Previously I was storing objects as text strings on Y=0 with the amount of the object on Y=1, so a Potion might appear as a text string on (0,0) of the array and the amount of potions would appear on (0,1) of the array.

    I'm wondering if there is a better way than this of storing an object with parameters because in the future I may add more, i.e. can I store an entire object 'Potion' in (0,0) of the array and access its parameters such as amount, type easily? If this is possible then what is the object type I am looking for? I noticed you cannot push an object to an array so there might be some other type I can use.

    Thanks

  • Yeah you can always store stats

  • Nobody's going to want to tap to shoot each individual bullet in such a fast paced genre, my wrist is aching just thinking about it.

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  • Tilemap performance is great as long as you don't try and draw large images.

  • From the discussions here :

    and here :

    Some black screen resolutions have been "It should work if you either turn off WKWebView or add the CorHttpd plugin."

    That's all the info I have from searching. Black screen seems to be a regular occurence though and could have different reasons.

  • Anything that looks like a JRPG instantly excites me for some reason. And 90s Lara Croft mmmm

  • What elements of the game are you looking to replicate? You won't be able to make a 3D world but it will be possible to replicate some of the systems from the game as long as they work in 2D.