lionz's Forum Posts

  • Ok then looks like you need a counter. So you use a global variable and every time the player touches correct spot you subtract 1 from global variable/counter. When it is 0 then you start new game or whatever happens there.

  • Our 2 person team still going strong with our mobile clicker game.

    Waifus? Count me in! Nice art btw.

    Thanks :) We hope to finish this game soon. Kind of a basic tapper game but lots to do in it :)

  • Not really understanding the gameplay explanation but try system repeat X times where X is a global variable and see if that helps. Global variable could be modified to a different number during the game by the player.

  • Are the layers using different parallax? Or you might be setting the position on drop with other events. Other than that it should just appear where you drop it.

  • Application ID is required for android then you need to export as debug apk and test it on a mobile device.

  • Full walkthrough on getting started is in the manual : construct.net/en/make-games/manuals/construct-3/plugin-reference/mobile-advert

    Note, make sure you are verified by admob or adverts will not work. You need to add payment details and then wait 24 hours. Also 'test mode' is for showing test adverts during testing to keep your account safe from being disabled.

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  • Use a global variable as a condition.

    On key pressed, set variable to 1 (is 0 by default)

    Every x seconds, if variable=1, add to timer

  • - You haven't configured the mobile advert plugin with your admob details

    - You need to sign up to admob, get verified, create an app and then create adverts

    - In events you need to create the advert and give it a chance to load before you show it

    - Adverts don't show up in preview, you need to export to a mobile device to view them

  • I might not be understanding correctly but the screenshot shows the player on the left and the boss on the right and it's the same in game so I can't see an issue?

  • I was just guessing most of that while I wasn't at a computer. Now I looked at localstorage here is the fix : dropbox.com/s/awl15829go5bhpl/localstoragesave.c3p

  • One is global and can be accessed anywhere in the events and one is local and can only be used in the event or scope where it appears.

  • I think Construct 3 is fine for this. You can use arrays to store data.

  • Yep got it. You could try something like :

    On start of layout (first one you enter) and global variable=0 (see below) : load slot "save"

    On load failed : do nothing (it means the slot doesn't exist and player never saved)

    On load complete and global variable=0 (see below) : go to the starting layout, set a global variable to 1

    You say if global variable is 1, set continue button enabled

    Then you have your continue button enabled if a load happened (player has a save game)

    Then you have logic : on continue button selected, load slot "save"

    Try that. Note the global variable will be 0 every time you launch the app stopping any loop happening when you tap the continue button.

  • Now that I think about it, what are you doing here? It's a side scrolling game that fires a laser upwards and the bullet is a physics object? So it's like something from the game Worms?

  • I can come back with something but firstly do you need local storage because you mentioned saving the state of the game with system save/load. This can work well for checkpoints. If it has to be local storage then what kind of things are you trying to save for the player?