lionz's Forum Posts

  • You tried it and it didn't work so that's problematic because what I'm going to say is have an event sheet linked to the new layout and use an event like 'on start of layout' set player position to X,Y.

  • You still didn't answer the question about what you think is broken or not working as expected. I will take a guess that you are saying the save data is cleared when you close Safari and when you reopen the game in browser it has cleared save games, maybe this is a setting on your device. Feel free to submit a bug if you think there's no way around it.

  • 'It works fine' 'It doesn't work', what are you referring to ? If you clear the browser local data yes it will wipe the save data.

  • When you die in the game you set the time scale to 0 and never set it back to 1.

  • Looks fine to me. I couldn't return to home menu without dying and you said if you die it's fine anyway.

  • You do not have permission to view this post

  • You do not have permission to view this post

  • Add construct c3p file to google drive and create and share a link.

  • Share the project and we can debug it

  • If you have no clue then it's going to be difficult to explain but you can use choose("1","2"..."10") to pick a random number and set a local variable to that value, then in a sub event check if variable is greater than 6, if so add 1 to a different variable. At the start of that event you would use a for loop or repeat to run it 3 times and if the second variable you're adding to = 3 then you can return that it passed.

  • Look at the Platform Info object

  • sharpysharps86 why did you post it in here?

  • Why don't you just create it on the correct layer? It won't be a bug with Construct as you're implying, likely the events. Something will run in the wrong place or at the wrong time but we can't debug it from here.

  • Your video doesnt explain how you did the item stacking. I would be more inclined to use an array, but I guess you did say simple inventory.

  • I would've just coded a camera that zooms in and out depending on how far the players are from each other. Check the collision boxes of the objects.