On the tilemap bar use the load icon to import the tmx
Yes the first event where you say to set to animation frame 0 whenever you click on them.
Ok I tidied it up a little and got it working, take a look here dropbox.com/scl/fi/11t8l53k64av4tggggihq/game_edited.c3p
And where can I test picking up items ?
The logic looks good, do you have other events that affect the animation or frame?
Looking at the conditions maybe it needs a bit of work, I think some are not needed. Feel free to share the file and I can take a look
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Have you tried the typewriter setting on the text object? That works quite well for what you're describing. What is the flowchart? I guess that's where the problem lies because it is already a string.
That should work if you do it in that order, the one you posted was in reverse converting it to a string in a variable and then trying to set text with variable. Also what is the importance of the variable, can't you just set text?
I don't think it'll recognise loopindex(i) so probably keeps returning 0. I would instead continue using array.curx for the row
set the text first and then set the variable to textobj.text
You could try the discord server construct.net/en/forum/construct-3/general-discussion-7/discord-construct-community-151321
I think on Steam the save data is uploaded to cloud ? So I assume it will be unaffected on an update.
Disable test mode and try it :)
Easy, just do it :)
There are tutorials around and in the manual.
No problem, at least this post will remain as evidence that you are unappreciative of help from other users on the forums for when you post again next time :)