Hello, I would like to request support for 3D rotation on Tilemap objects in Construct 3.
Adding 3D rotation (X, Y, and Z axes) to Tilemaps would greatly improve the flexibility of the editor and make it much easier to create advanced 2D, isometric, pseudo-3D, and perspective-based designs.
This feature could significantly optimize projects by allowing developers to achieve 3D-like effects and dynamic perspectives without having to recreate Tilemaps using individual sprites or external solutions.
I believe 3D rotation for Tilemaps would be a very valuable addition to Construct 3 and would open up many new possibilities for game design and visual effects.