Laurent's Forum Posts

  • Well, that's not really what I had in mind but that's a pretty neat idea !

  • Hi Rex,

    That's a really great plug in !

    Any plans to implant the same thing with Rotate ?

    Keep up the good work !

  • Thanks for the quick replies !

    The project would be aimed to mobile devices, so I'm afraid WebGL is not supported...

  • Hi there !

    I'm on a project and would like to know if the idea we have may be done in construct. Here are the different steps :

    • the user takes a picture using the webcam (computer/mobile device)
    • the user can cut the image in pieces
    • each piece can be maniulated : color/hue/brightness, position, rotation, size
    • pieces can be pasted to make a collage work of art
    • a general filter can be apply to the result to simulate some famous painter style.

    Thanks for your suggestions !!

  • vee41 : that's it ! Mouvement is a bit fluid but that's what's I wanted. Looks quite natural. Thanks so much for your time !

  • vee41 : thanks for the advice, unfortunately, I'm not that good in programming to deal with those notions. If you feel you can help, I'll be honored.

  • vee41 : My saviour ! That's exactly what I needed ! Thanks ! Do you have an idea about how to constraint movement to a certain angle ?

  • Curious Mike : Oh ! Too band ! Can't you update tothe beta release ?

    Is it the same for anyone ?

  • I considered again the problem and wonders if I shouldn't apply the rotate routine to every part instead of puting them into a family but it doesn't seem to doany good.

    Any helpwould be really appreciated.

  • : thanks ! Very nice ! How about making a behavior out of it ?

  • Hello !

    thanks to some of you (Nimtrix), I've been able to understand a bit more how to rotate a sprite using mouse/touch.

    I've been trying to achieve a sort of inverse cinematic function to be able to move an arm made of different connected part. It works somehow but, checking the included .capx, you'll see that a lot has to be done. And I'm stuck.

    • Movement is not really efficient
    • I'd need arm parts to move according angle constraint.

    Do you have any idea on how I could implement that ?

    Thanks in advance !!

    ArticulatedSkeleton.capx

  • Anyone got an idea about how to achieve that ?

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  • Oh ? No, haven't spoted it yet.

  • Looks nice, Savvy, thanks.

    But a behavior would make the job even easier :)

  • LMingy : Inded, that could be but I'm not good enough at programming. I you have an idea about how to do it, I'll be glad to hear about it.

    BTW, I'm sure that multiplying behaviors for basics taks like that would let more people use Construct 2, I mean people like me who have a very poor knowledge about programmation langages.