Kolibri's Forum Posts

  • 3 posts
  • Never mind! I think I have this working.

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  • Thanks for the reply. I wasn't quite clear with my question. What I want to do is be able to assign a different, specific number in each instance based on where it is in the layout. The sprites are positioned at specific points relative to a background image, and I want to be able to identify the sprite that is at that specific point. The number assigned to a specific sprite should not change in any events.   Am I going about this completely the wrong way? (Do you understand what I'm trying to accomplish and have an alternative to suggest?)

    Thanks again.

  • I am creating a study game in which different parts of an image are labeled. So far, my best guess as how to indicate the parts of the labels is with a sprite at each point. My plan was to give each sprite a different value for an instance variable and use these numbers in matching - at least this was my plan before I realized that changing the initial instance variable for one sprite changed it for all instances.

    Is it possible to set different values? Do you know of a better solution?

    (It is not possible to create multiple collision polygons for one sprite, correct?)

    Thank you!

  • 3 posts