kita85's Forum Posts

  • 6 posts
  • Humm, Thats interesting. When I load up the start menu, It allows me to select "New Game" and instead of letting me choose between a player, it takes me to a -frozen- layout with no characters.

    However, I just tried to load the game starting with the character select screen and it works perfectly like you described. With the layout teleport and etc.

    So I assume that this is another issue completely and I appreciate your help in getting my player to teleport.

    —

  • Here is a link to my capx... Forgive me for the craziness of it.

    dropbox.com/s/kzho14ybxkafl4z/Adventures.capx

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  • Whenever I set the player or health bar, my start up menu acts crazy and will no longer work.

    I also, added a global event sheet like you suggested and now my cap is along the lines of

    Player-on collision-portal 1 THEN system player-set value=1

    then on the global events I said if

    player value = 1 THEN create object-player-position-portal2

  • You sir, are a genius. Ha Thank you!

  • Thank you on the quick response!

    Ok, I think my issue was that I was not actually telling it to create a whole new player. Makes more sense now!

    However, could you briefly explain how I would set up a global variable that would hold the inventory, health bar, and what not.

  • Hello!

    I have been doing some research on how to use sprites to teleport a player, its inventory, and etc to another layout and I have yet to find some solid information on this.

    I am under the impression that you need to make a group variable to allow the player to take the inventory but I still seem to be stuck on even getting the player to the next layout.

    I attempted to try "Player -On collision with portal 1- set position - portal 2- and this has not yet worked for me.

    Does anybody have a few minutes to help me out?

    Thank you!

  • 6 posts