justifun's Forum Posts

  • Now that multiplayer is out in the wild (v164) hopefully we can all help each other with this new exciting realm to explore.

    I'll start.

    I've been unable to connect to myself when attempting to run the Chat room / Multiplayer game tutorial examples.

    With the chat room I end up being the only one in the room, and get kicked after about 30 seconds of joining. Even if i join the server from multiple computers. Each computer ends up in a room by itself.

    With the Multiplayer Game Tutorial I connect, and my sprite shows up for a split second. Then it dissapears.

    The chat log says

    Connected, logging in

    Logged in with alias "justi (XB3I)

    Joining Room...

    Joined Room As Peer

    Attemping to establish connection with host....

    Kicked (either could not connect to host or host quit.)

    Any solutions?

  • I know spriter keeps saying they will get to redesigning the interface/hotkeys etc eventually, but its just SO un user friendly. I believe that making good software involves thinking how people are going to use the software the most efficient way. Their whole strategy has been "we have a new feature, what keyboard button havne't we used yet. I know, lets make this tool CTRL+SHIFT+W+Click+Unclick+drag while holding Q

    and then they will eventually either change it all, and ask everyone to relearn it, or keep it the way it is by default and allow users to change the keys, but it seems they have completely ignored how all of the tools work together workflow wise to be efficient.

  • There is a way to mask the jug, so that it looks like water is filling it up.

    I touch upon the concept in a tutorial here

    https://www.scirra.com/tutorials/830/he ... w-graphics

  • I think there was that one, and also one where the sprites were bouncing around the screen?

    thanks

  • I can't seem to find that benchmark that i think Ashley posted once, that created thousands of sprites to test FPS.

    It keeps creating them until the fps drops below 30 fps then stops or something.

    Does anyone have it handy?

    thx

  • Construct is working great in VMware fusion 6 on osx Mavericks for me. Just make sure to turn off the windows firewall in order to be able to preview over lan on your ipad etc.

  • Smolli - I'm trying to follow your instructions on how to get the wifi preview working from within a vmware fusion windows 7 environment.

    Can you write out all of the steps you did to get it working?

  • Try Construct 3

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  • Try the basic platformer tutorial

  • You could also make the death animation a sprite animation that plays upon death.

  • make a variable called "counting"

    add 2 conditions

    every x seconds

    keyboard is down -> add 1 to "counting" variable

    compare variable counting > 3 -> do something.

  • Here's some more info

    scirra.com/manual/130/common-features

    So yes, to answer your question, you should not run into any issues.

    Each time a new instance is created it gets assigned a number (UID).

    Then depending on when you want to isolate that particular instance eg:

    Mouse on object click "enemy"

    ->pick by evaulate enemy.UID = 57 -> enemy Destroy

  • can't seem to download your example file right now, but here's how i would do it.

    create 2 image points for your ladder. (1 = top of ladder, 2 = bottom of ladder)

    On mouse click on object "ladder".

    (sub event) system compare 2 values distance(player.x, player.y, ladder.ImagePointX(1), ladder.imagePointY(1))

    < distance(player.x, player.y, ladder.ImagePointX(2), ladder.imagePointY(2))

    This checks the distance between the player and the 2 image points. If image point 1 is closer to the player, then you know he's near the top of the ladder, if point 2 is closer, then he's closer to the bottom of the ladder.

    Next, move the player automatically to the proper imagepoint location, then play the ladder climbing animation, while he automatically moves the other image point.

  • Each object that gets created gets assigned a "UID" eg: sprite.UID

    this number is unique to each object running in the game, so you can check against that to pick a specific instance.

    Using, pick by evaluate, or pick by comparison events.

  • Tutorial Here -

    scirra.com/tutorials/829/hearthstone-like-unit-move-orders-arrow-graphics

    Prerequisites:

    [Sprite Sheet Plugin]

    scirra.com/forum/plugin-sprite-sheet_topic78654.html

    [CAPX]

    dl.dropboxusercontent.com/u/403350/HearthstoneExample.capx

    [DEMO]

    dl.dropboxusercontent.com/u/403350/Hearthstone%20Selection%20Example/index.html

    Click to drag the arrow around and release to initiate the order.

    Feel free to ask any questions or suggestions on improvements I can make to it.

  • Is there a blend method or other way to take a gradient black to white sprite lets say, and overlap with another sprite. Then wherever the darker gradient areas overlap, makes the sprite start to vanish?

    Kinda like an area of opacity effect?