Je Fawk's Forum Posts

  • To be honest I wouldn't install such a game, let alone buy it. The game has no purpose, the AI is basic, no collision, almost no animations, the boom is odd as nothing explodes.

    Enough about my personal opinion.

    I managed to open up every level. The first 2 "unlocked" ones i opened them up even twice.

    I do not know when my trial expires.

    You have some problems, I'll highlight a few:

    1. the menu cannot be accessed unless you die

    2. the joystick activates car (?) movement while WASD has 8 directions, it should be the same

    3. no error message when i try to buy a skin, no output whatsoever which makes me think i'm clicking an image

    4. the maps are higher resolution than the sprites which makes them look like they're levitating quite high

    Hope I didn't disappoint you with my critics.

  • Aphrodite thanks for the explanation

  • I've read this tutorial: https://www.scirra.com/tutorials/67/del ... dependence

    Am I using dt correctly here:

    ?

    Thanks <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Give me more info, I got a WP8 but i'm unsure what you wish.

  • Wow the save and load events work out of the box without any modifications .... scary

  • Ah my bad, it's the one I read a while ago. It has no information about saving a game .

  • Thank you very much. I can't figure out how I didn't find it....the search engine is weird.

  • I want to save my game state in a WP8 and W8 app. Even though I searched the forums and checked the manual I cannot find a way to do so.

    I am unsure if Roaming can be useful from the Windows 8 object or if WebStorage can save it as JSON and actually save it to the device's isolated storage.

    Any pointers are greatly appreciated.

    Thank you

  • Actually due to the pathfinding I had to change the 90 degrees to 89 because it was starting to get glitchy after 1 revolution.

  • Thank you very much guys.

    It runs very smoothly.

    I added a pathfinding so that the enemy will move towards the player and when it's at 250 it will rotate. There are some minor issues, such as when the enemy rotates at the 90 angle it doesn't go smoothly but instant so it's a bit eye catching. And if you move towards the enemy it can overlap the player and it will just rotate on the player's spot. Even so, it looks great and I'm sure I can find some workarounds for these.

  • Thank you, I'll make it and post it

  • - once your enemy is in circling distance of the player:

    How did you do that? I only have some complex solutions to finding the circling distance. Think you can post a screenshot of your events?

    Thanks.

  • The bullet behaviour was disabled at start, sorry.

  • I'm gonna search for a smoother and better option. Till then I'm all ears for suggestions

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  • Okey I done something else, made a rotating sprite and assigned the enemy to use pathfinding towards an image point set at the corner. It has several drawbacks, such as if the solid state is added to the player it cannot move.

    How it looks like:

    Code: