Jayjay's Forum Posts

  • Darn, it still doesn't work doing it the other way for me =/

  • Looks pretty cool, congratulations on winning the competition!

  • Jayjay

    I just added a new layout to the promo cap you provided and moved to the top. It worked fine for me. Is this what you mean?

    cap is HERE

    Hmm...this is like that magic XAudio2 bug where some people can't change the music volume I guess. But yeah it works which is really, really odd.

  • Sure you can, simply drag the layout to the top of the list to have it be the first layout that runs.

    Hmm, I thought so too until I tried that and nothing changed in my game...

    Edit: Yup, doesn't work with any of my caps

  • Ah, I think you need to start making your game from that cap to use it =/ In fact, even if you recreated it as a new layout I don't think you can choose which layout to run first without doing some global variable work-around.

  • New update, version 0.2. Screenshots will be updated soon to match the (poor) temporary graphics and new features.

    Edit: New screenshots up, jpg's for faster loading times =]

  • I've uploaded the Scirra Construct Promo you were wondering about, but it advertises Construct, not the game you're making. Still, you might learn to make your own from it. here.

  • Never got to use it yet, but I still have the cap: here you go

  • Big thanks, lastly... to Jayjay for giving me some much needed guidance on his knowledge of the plugins functionality and usage to date. I now have a nice working model for multiple connections and data flow control.

    No problem SoldjahBoy, glad to help <img src="smileys/smiley1.gif" border="0" align="middle" /> Can't wait to see what you make of your game though <img src="smileys/smiley17.gif" border="0" align="middle" />

    Edit: Hey SciDave, if you ever want to make a condition/action of your plugin highlighted, I think you just need to put a * at the start of its name.

  • There may be .dll's you have on your machine that they don't. See if an install of CC with the plugins makes it work for your brother.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hmm, might be that the file isn't in the Public folder of Dropbox... Or your friend needs to be running an administrator user account.

  • This works when I'm installing on other machines. However, it requires an internet connection, so if you want the (larger) offline setup you can get it here.

  • Ah, I think a work-around for that would be to set the layout size larger than the layout itself, then shrink it down again after you're done editing.

  • Yup, if you select the layout (from the properties bar on the right side of the screen), you'll see the Unbounded scrolling box in its properties (on the left side of the screen). Tick that box and the layout will allow scrolling outside its borders.

    Edit: Oops, I may have misread, if I have then you will want to select your player or centre-of-screen object and give it the attribute "Centre view on me".

  • Thanks for the reply Jayjay.

    I have also noticed when making calls from packets, I get varied results.

    Example:

    On Connect -> Send Packet "RemoteJoin" & ":" & global('PlayersConnected') & ":" & global('PlayerName')

    Sends a packet when a player connects...

    Then to receive the packet

    On packet type -> "Remote Join" Set Text.text "global('PlayerName')"

    This works fine

    however...

    On packet type -> "Remote Join" Set Text.text "GetToken(Network.PacketData,1,":")"

    This does not. It returns a "0" for some reason.

    What the hell crap?

    ~Sol

    It sends that when it connects itself as well, so when it first sends it the value of PlayersConnected is 0. However, when another player joins they also send this message out. So rather than the server saying how many people are online, the clients are telling everyone they don't know who's online.

    At least, that's what I think is happening.

    Edit: Ah! Also, token 1 is the PlayersConnected, 2 is the name of the player.