Jammanna's Forum Posts

  • 11 posts
  • Working on animated ui element where you can animate the element properties like background color, position, rotation etc with keyframes in a dedicated editor. You can animate the element state when it is in default state , hover and on click individually. This ystem will support two modes one animation mode and another is transition mode. transition mode will better for hovering and click states as we will just need to transition to end state.

  • I made a three.js plugin to create a s3d scene layer on top of construct3 html layer and when I made a simple scenes with glb 3d models then tried to upload it to arcade but glb files not supported. I hope construct3 team respond to this...

  • From your screenshot, it seems like you're viewing the non-SDK API. My understanding is that from within your Addon you should be able to access the SDK API.

    What do you think?

    Yeah, I don't know much about this sdk so I confused with runtime objecttype instead of looking in editor api. I will see

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  • According to the SDKv2 docs, IObjectType.GetImage() returns an IAnimationFrame, which has GetCachedWebGLTexture() and GetTexRect()

    I dit not find those in logs? are they changed?

  • In theory, if you can access C3's Sprite Object animation frames and texture via C3 SDK, you'd be able to sync it with the THREE.SpriteMaterial, right?

    Oh I got it. this is gonna be quite a challenge with new v2 sdk but I will try my best to achieve this. Lets see....

  • I'm asking this based on how convenient it is to use the C3 Sprite sheet editor and animation events/actions. If we have to manage external sprite sheet textures, it would be a real hassle.

    You can use sprites normally because my plugin supports layers.You can create 3d scene on any layer you want and in upper layer you can have overlay sprite animations

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  • Got it, That is something I have to explore. I will check is there any way or workaround to link those sprite animations

  • Cool! Is it possible to use Sprites and Sprite animations as textures in 3D objects or billboards?

    Yes you can. threejs provides sprite image which is billboard

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  • I Made plugin that integrates threejs seamlessly

  • I wonder if there is a safe way to establish comminicatiion between editor script and browser window opened with window.open().

  • 11 posts