irina's Forum Posts

  • I dont want to bother you too much.

    Fact that you said it's strange was enough to make me to dig deeper and i'w managed to set it right.

    Thank you!

  • I think im encountering a strange issue here.

    I mean everything is working ok except animations (explosions, to be precise).

    What i mean, they are scaled ok but since animations last some time... They dont continue to scale during playing of particular animation it self...

    They are only scaled based on point of creation and that's it.

    Even thou they continue their moving, they dont scale but playout entire animation on the same size or scale of it.

    Is this qualifies as a bug or am i doing something wrong?

  • Guizmus

    fantastic!!! thats it!

    Thank you!!! <img src="smileys/smiley1.gif" border="0" align="middle" />

  • thank you for your answer,

    it works but the end result is not as good as i expected it to be... :(

    Is there a way to make scaling less at the begining and more towards the end?

    ..so that calculation is not strictly linear but rather kinda curvy, archy if you know what i mean.

    thanks!

  • Some help needed on my formula for scaling the sprite.

    What im looking for is to set formula that will linear scale down my sprite from full size to null size while he travels from spawn to target.

    So far iw managed to set scale correct but when i apply global timescale change my scaling breaks down... :(

    any tips?

  • I use function anglerotate(start, end, step) to rotate entire layer ( one key click = 45? ) and it works ok untill eg. executed 5 or more rapid clicks and "end" angle is larger than 180?.

    Then, entire layer rotates to designated angle but in oposite direction probably chosing a shorter route?

    dl.dropboxusercontent.com/u/169390986/PUB/rotation_problem.capx

    is there a way to make rotation to maintain in the same direction and avoid this?

  • you are missing 2 crucial points:

    Observed result:

    Expected result:

  • Link to .capx file (required!):

    dl.dropboxusercontent.com/u/169390986/PUB/MoveToLayer.capx

    Steps to reproduce:

    just execute capx

    Observed result:

    player spawns bullet and on move to layer bullet change its coordinates to that layers coordinates

    Expected result:

    i guess bullet shud continue its existance on new layer on it's precise layers intersection coordinates, no?

    if this is not a bug but a feature, can someone please explain me how to solve mine problem?

    thank you!

    Browsers affected:

    Chrome: n/a

    Firefox: yes

    Internet Explorer: yes

    Operating system & service pack:

    win 7 pro 64 up to date

    Construct 2 version:

    136 /64

  • one question... does this affect music also?

    does it speeds up?

  • retrodude

    thank you, i think iw got it!

  • super easy!!!

    thanks!

  • ...got some example maybe?

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  • Hello,

    Does anyone have some example or tutorial on how to gradually speed up the entire game, to make it harder?

    Thank you!

  • thank you for your example!

    i'll ditch semi capable built in particles and go with your solution.

    hope it wont choke my game.... :(

  • Hello,

    I heed some help on particles opacity.

    I see two options:

    set initial particle opacity

    and

    set opacity

    but it seems that they both act the same way?

    I want to create particles so that they gradualy become visible.

    Can someone point me to the right direction how to achieve that?

    Thanks!!!

    PS

    Iw tryed fade in... but no effect?