Gypopothomas's Forum Posts

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  • I was thinking of doing that, but I thought there'd be some nifty trick to handle it in any situation. Thanks for the help, lad!

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  • Hey. Trying to figure out how to hide this jeypack fire when it overlaps the ground tiles. Any ideas?

    Tahnks for the help.

  • Hey.

    I made a hole in a top down game. Trying to make the player fall into it, but only if his whole sprite is covered by the hole object. Any ideas?

    Thanks.

  • Hey.

    Wondering how I'd go about having an enemy that can aims and fires at the player, but at fixed angles like in Contra. He's have to shoot horizontal, diagonal, up and down.

  • Hey.

    I've tried adding Jump-Thru to the baddie's Behaviours, then when one is overlapping another, it chooses the top instance and sets Platform Vector Y to -1. It KINDA works.

    Can anyone help me with this?

  • Hey.

    I have a bunch of objects in the game that have different health values assigned to variables. Is there a way I can grab all the health values from these different objects and combine them in a global variable?

    Thanks for the help.

  • Aha! Thanks a lot!

  • Hey. I just upgraded from C2 today, still learning the ropes.

    In C2, I was able to set a behaviour for one object so that it would be the same for every instance of it in the game. I'd usually just make sure I wasn't in a room (I'd select an Event Sheet) and just set it the way I want (like disabing Set Angle on a Bullet), it doesn't look like I can do that in C3, is there another way to do it, or than going through every single instance and changing the settings manually?

  • Thanks a lot for your help!

  • Hey. Just imported my C2 game into C3, but I can't change the runtime to C3 'cause I'm using a third party add on(MoveTo).

    I see there's a C3 version of this add on available, but I don't know how to replace the old version with the new in C3, so I can change the runtime.

    Can anyone help?

  • Everything looks very funny!

    But isn't it right to use ther word "Runner" to explain the idea?

    Btw the game doesn't look like your 4 year old nephew could play - because of the speed it looks very hard!

    It gets pretty hard if you play it fast, but you don't have to. If you don't keep sliding, teh game plods along at a slower pace. Check out the first 2 GIFs I posted. They show fast n' slow players. It's easier if you take it easy, but you won't get the best scores. I'm designing the levels to encourage replaying, so you get used to the layouts, then you can dash through them faster.

    How do you make a gif of your game versus posting a video?

    Check this guy out, right here! https://screentogif.codeplex.com/

  • Hmm... interesting. Thanks for the help!

  • Hey. Making a speedy wee game that requires quick reflexes. It works okay on PC, but when playing it on Android, the frame rate's all over the place. It's usually flopping about from 50 to 60, which makes some jumps hard to nail. Is there any way to set the maximum frame rate to 50 n' never let it go over? I think that'd sort these problems out.

    thanks for your help.

  • this is great man. the level assembling effect is great! are you parsing a TMX or something?

    I've no clue what that even means, man! Haha! I'm just using a plugin called move_to to move them to the correct position when the player gets close. It might be a performance hog, but I kinda just make this stuff up as I go. Haha!

    The new gifs of the finalized robot and toy lands are amazing! The toy world especially is an interesting one. Great job there. One of the really good ones here this production of yours is.

    Thanks a lot, man. I'll put that in my ego box for later!

    This looks amazing! Such a fun concept.

    Thanks, lad!