I'm having a problem with a game I'm making and wondering what I'm doing wrong! Basically it's a fish-eating game, the player is the orange fish and needs to eat blue fish that are smaller in size which also regenerate! This all works fine except when I set the size of the blue fish in the event sheet, it appears to break other events, such as the sprite doesn't flip the correct direction anymore and doesn't compare the size of the fish so can basically eat anything!
Can anyone point me in the right direction of what I am doing wrong here!?
I've made the following video which probably explains it better:
I've tried setting the size using the scale and also when it is off-screen but however I change the size of the blue fish, the same problem occurs!