Frozen Dev's Forum Posts

  • If you export it as a html you just have to change the loading_icon to whatever you want in the exported folder. Just name your own icon the same and put it there instead.

    If you export as NW you can rename the package.nw to package.zip and open it with winrar or winzip and change the icon there the same way and then rename the package back to package.nw

    And boom you now have a custom loading icon

  • MadSpy Thank you. I think I've fixed it. The problem was that when you played multiplayer the tournament ended after only one mini game because I had set the scored to start at 5 instead of 0

    I updated the same file so if you have an old one cached it will probably not be the updated version.

  • Aaaand I did it again. I uploaded a broken version of the game to Desura

    Man it is so hard to test a local multiplayer game for bugs when you're only one developer. You upload it and you think everything is fine. Then hours later when many users have downloaded the update you find a game breaking bug while testing it again.

    Man I get so stressed out when it happens. Guess I need to spend more hours testing before publishing updates

  • Another C2 game played by pewdiepie ☺ Congrats!

    https://youtu.be/-4wYSELJrcE

  • MadSpy Thank you for that! Yes. Luckily I've recieved pretty good feedback on the game and most of the people who have actually played it multiplayer really likes it.

    But it's a pretty niched game and I know it's not for everyone. But I love local multiplayer and party games so I decided to make one even if the market isn't the biggest

    Hehe, yes one of the discussion threads got a little off topic there. But I don't mind so I let them be

  • MadSpy Yeah, the singleplayer mode is so short so it isn't much of a challenge atm. So for a speedrun you'll have to wait until the final release

    But if you have someone to play with then you can try local multiplayer which is the main focus of the game. Singleplayer is just a bonus But alot more mini games will be added before the steam release.

  • MadSpy I deleted it

  • 1.0.9 is the latest version with a new mini game and other tweaks. I will soon upload a new version with more content.

    Maybe I should delete the older versions to avoid confusion

  • Just made the early access of the game free for a limited time (Steam key included). So feel free to grab a copy and try the full game. Steam key will be emailed when it has been released.

    http://frozendev.itch.io/8bit-fiesta

    And as usual. If you have any feedback I would love to hear it <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

  • Nice, did you try MadSpys solution? It's pretty good to learn about modulo so it would be a good practice

  • You can of course use modulo as madspy said <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Here is a capx of the first example.

    https://dl.dropboxusercontent.com/u/100 ... rames.capx

    Usually the on pressed trigger fires so quick that it effects the next frame as well so it skips a frame. By adding a wait 0.05 sec before every action fixes that. I did not place the events in the example as sub events so I could comment it nicely. But you can use sub events.

    But the most effective way would be to do as MadSpy suggested.

  • you can just make a condition:

    on right pressed and animation frame is 8 set animation frame to 0

    on left pressed and animation frame is 0 set animation frame to 8

  • You can use this string:

    self.animationframe+1

    and

    self.animationframe-1

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  • I am active on scirra, unity and unreal engines forum and the topic "bad performance on mobile" is posted on all of them. And this is nothing exclusive to construct 2. Mobile is a very hard platform to develop games for. But it's just a matter of time until even the cheapest mobiles are powerful enough to run almost anything. So people just have to accept that native export will never happen.