_FlameSlayed_'s Forum Posts

  • When copying a config menu from one of my projects to the other, I came across something rather unusual. Some objects, when pasted, have no sprites attached, their initial frame becomes -1, and the animation editor for said object is unopenable.

    Running the game with this, naturally, crashes the editor, but a simple reload will fix the issue.

    Does anyone have any idea as to why this might be occuring? It's not related to family behaviours or instance variables, but ironically the animation names seem to have something to do with this. Animations such as English_On or Chinese_On would have the frame as 0 while English_Off and Chinese_Off would have the frame as -1.

    Hopefully this helps someone encountering the same issue, but as I cannot for the life of me repeat the bug, I can only hope that nobody's projects break to this error.

  • I've once made an antivirus in construct, so this time I'm making a mock operating system with terminal commands and such :]

  • I've used construct 3 for some handful of years now and there's this one glaring design flaw that I don't know is intentional or not.

    Every time I have a player character or just any other sprite that has multiple behaviors that I want to trigger on or off, it's the biggest annoyance for me to see a checkbox for MoveTo, Drop down list for platformer, and other formats for other behaviors.

    Can we just have one format for all the behaviors?

  • oh gah dauym i might be dumb

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  • I use the Lock feature a lot, and it's really helpful in the visual editor. However, when it comes to unlocking objects it's a bit of a hassle as the only unlock options are "Unlock all" and "Unlock all on Layer X".

    I'm really hoping for a feature where users can unlock specific objects from, say, the project tab. Maybe it could have a list of all UIDs of the object type and an option to unlock them. That would be really helpful to a lot of Construct users, I believe.

    Thank you, and merry christmas.

  • twin are we really going to be seeing SDK3 in 2026 💔

  • I have installed the Steamworks plugin into my game and have exported it as WebView2 with no minification options. I specified my game ID in the options, I set it to developer, and yet no matter what I do the game seems to crash before even loading in the first layout. Does anyone know a fix for this? If so, respect and thanks to you.

  • i arrive here from the discord discussion

  • thanks for clearing it up, I'll get back with the results eventually

  • would this method work for multiple save slots, though?

  • And here i'm rather stuck. merging 5-7 projects into one project file is physically undoable, but there should be workarounds. can i utilize NWjs or webview to, maybe, load a separate exe file or load layouts and objects into the same project file?

  • thanks! someone should really make an addon for this.

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  • Been experimenting with saving and loading, and am now looking for a way to clear save slots (like a slot reset).

    any way to do that, or any alternatives?

  • Recently I've been experimenting with shadow light in my game Devoid. It should work like it normally does, but some sprites don't cast shadows depending on the position of the shadow light.

    In the below image, a sprite on the right of the screen does not cast a shadow

    In the next image, the same sprite casts a shadow, but in its place another sprite refuses to do so:

    For each of the shadow caster sprites, i did modify the collision box so that it reveals some of the sprite, for the sake of the game not just having black walls. How do i fix the sprites not casting shadows, or are there alternatives to the effect that I'm aiming for?