dop2000's Forum Posts

  • paala, It's a curious conspiracy theory, but I'm sure Scirra didn't do this intentionally. They probably just rushed with migration (because of GDPR and stuff) and didn't have time to test everything properly.

  • choose(1,4) - will randomly choose 1 or 4

  • Not all assets that you download from the internet can be used out-of-the-box, many will require some modifications.

    Kenney's archive has each tile saved in separate files.

    You can use Gimp or a similar software to create a grid and assemble your entire tilemap from the individual tiles.

  • Try googling:

    crafting site:construct.net

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  • google your topic site:scirra.com

    Google is constantly updating its cache and many cached pages from scirra.com are no longer available (when you click "Cached", it now opens a page from construct.net)

    Which is essentially the same as how the tutorial search worked on scirra.

    Speaking of tutorials, this link is not working anymore - scirra.com/tutorials/all

    It was so easy to browse and search through the whole list of tutorials on one page, and now it's a PITA!

    .

    yrokhlin I can't agree with you more!

    I don't care about the new colors and small bugs, and I like the fact that the new forum doesn't log me out every 5 minutes or give me timeout errors anymore. But the situation with old posts is simply unacceptable! For god's sake, this is not some pop-star fan page, this is a programming forum. And many users here are paid customers, who rely on information collected here over the years and need it in every days work.

  • Creators of construct will not do that. Why? Because it's a bad idea!

    I told you you need to use different images for different zoom levels.

    Look at how Google Maps works. When you zoom in/out, it doesn't resize one super-mega-huge image. Instead it loads new small images for every zoom level.

  • What else about the forum is in "shambles" apart from formatting and search not yet available?

    Tom, I may sound like a broken record, but the biggest issue is missing/not working links in posts.

    Just now I was trying to find a way to convert from RGB to HSL, found several topics where people have provided working solutions, but all links to capx files in those posts are gone! Google and WebArchive don't have them in cache, so what am I supposed to do??

    Please find a way to restore the links or give us access to the old forum archive.

  • You've already asked this, why create a new post? Have you tried searching this forum or tutorials?

    It's not an easy task and hard-coding all crafting combinations with events is definitely a bad idea. You need some sort of a database (for example a text file in XML, JSON or CSV format) with the list of all items and materials needed to craft them.

  • Does this happen in preview? Have you tried running the game in Debug Mode? Check object counts on the left panel - if some object is constantly spawned and not getting destroyed, you'll be able to see this.

  • Making one image with crazy big resolution is a bad idea..

    You need to cut it into smaller pieces and use different images for different zoom levels.

  • I don't think there is an easy way to do this. Probably need to open every sprite and resize it.

    You can save your project as a folder and use some external program (like Photoshop) to re-scale all images in Img\ directory. But then you'll still need to re-import them to your project.

  • Which behavior are you using? With Bullet, for example, you can set Sprite2 Bullet speed to Sprite1.Bullet.Speed

    .

    Or if you want to simply "mirror" all movements of sprite1, you can do this:

    On every tick: Sprite2 set position to (Sprite1.x+100, Sprite1.y+100)

  • Signals are "global". They just pause execution of anevent, not bound to any particular object or instance.

    Signals may tricky to work with, try not to re-use same signals within a short period of time, be careful with using them in repeating/looping events.