— Thanks, this sounds interesting!
But I'm wondering if it's something in certain Admob ads that causes the game to lag. If we use your addon with mediating AdMob ads, will we experience the same problem?
rayray No, I don't know how to fix this..
Yes, it's bad for performance. Should be ok on PC, but it may be quite bad on mobile.
If the enemy just bounces and wonders randomly it may never find the player.
You need to use Pathfinding behavior, check out the official templates:
https://editor.construct.net/#open=pathfinding
https://editor.construct.net/#open=pathfinding-path-cost
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You can request one file, wait for previous action to finish, set text, request the next file, wait, set text.
You need to tween a value. And when the tween is running, set font size to Text.Tween.value
It will probably not work very well with Text object, I suggest using SpriteFont, you can change its scale smoothly.
newt You are right :)
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Yep, shuffle doesn't seem to work. And it's not just in debug view. You can report it as a bug:
github.com/Scirra/Construct-3-bugs/issues
I'm afraid the only way is to make another layer for the second player.
Add Player+FOV+ShadowLight objects to a container. Create another layer, copy-paste all 3 objects to that layer. Set "Force own texture=yes" in layer properties.
Try Scale Outer scaling mode. And enable unbounded scrolling on the layout.
construct.net/en/tutorials/supporting-multiple-screen-sizes-77
kncuser Try SpriteFont object, it can scale smoothly. But I'm guessing it won't scale with pin, you'll need to do it with events.. When your 9patch if resized, calculate the scale factor (original_size/new_size) and apply this scale to the SpriteFont.