dop2000's Forum Posts

  • You can define two image points on each object. Maybe snap objects to a grid when dropped, to make the points align perfectly. But I don't have a complete solution for you, like I said it's a difficult task, I only have a vague idea of how it may be done.

  • Have you tried opening that C2 project? If it's not using any unsupported addons, it should work in Construct 3.

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  • You can try checking objects one by one starting from the battery, for example. Pick one of the objects overlapping the battery. Let's say it's a wire. Then pick the next object overlapping the wire. As you move from object to object, save them to an array or a text variable. And then check if the sequence of the chain is correct.

    But this will only work for single loop diagrams like in your demo. I have no idea what to do with something more complex like this:

  • Yeah, I've seen that post, I don't know how to solve it. If each part was unique, it would be easier. But in your case you have multiple identical elements, which can be rotated and connected to each other in many different ways. So it's a difficult task.

    For example, can this be considered as correct solution?

    • Post link icon

    Thanks, Tom!

    One more question - I see quite a lot of refunds. One asset that I published two days ago has 5 sales and 4 refunds (80%)!

    I got a message from one buyer who said that he purchased several copies of my asset by accident, because the website was giving him errors. I wonder if this is the main reason for most of those refunds?

    • Post link icon

    Question - if I release a new version of my asset, will people who've purchased it before be notified? And will they be able to download it?

  • Are you making a chain? Check out this demo:

    howtoconstructdemos.com/create-a-realistic-chain-or-rope-with-physics

  • The documented way to do this is to paste the image on a DrawingCanvas, save snapshot and read pixel data from the snapshot. Be aware that the snapshot dimensions may be different from the image dimensions, and if the image is large, this may take a considerable time. It works much faster with scripting, see this demo:

    howtoconstructdemos.com/using-flood-fill-for-drawing-canvas-to-make-a-coloring-game

    It may be possible to read pixel data directly from the sprite with JavaScript, but I don't know for sure.

  • F4 starts the first layout, F5 starts current.

  • If you don't have too many wires, I think you should be fine with redrawing several curves on one DrawingCanvas on every tick.

    You can do a quick test - draw the same curve say 20 times on every tick, and check CPU and FPS values in Debug Mode.

  • Is there an action to enable/disable the 'global' property of an object/instance?

    You can't do this from the event sheet, if that's what you are asking.

  • "Force player to press a button on keyboard."

    I forgot about that one! Yeah, it's perfect for the occasion :)

  • After a long delay here are some fresh updates on HowToConstructDemos.com

    LINK Another variation of the Rifle Scope demo, now with real magnification

    LINK Animal Crossing Funny Text-to-Speech Effect

    LINK Simple Object Shake with a custom Ease

    I also published two new templates on the Asset Store, check them out!

    LINK Want to add Subtitles to your videos? Prepare an SRT file and import it to the project, it's that simple!

    LINK A new version of my most popular "Random Level Generator" template, now for Top-Down View games

  • Intel XDK has been retired for over 3 years! And why on earth are you making apk from html5 export? You can export to apk directly in C3, no need for any additional software.