dop2000's Forum Posts

  • You can definitely copy or drag events between groups. If you have local variables used in the events, you might need to create the same variables in the destination group before copying.

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  • I'm not sure what I'm supposed to be looking at in your screenshots. What exactly should be transparent? And what do you mean by "it no longer works correctly"? If possible, could you share a demo project?

  • So you need the condition to check that the variable is any number except for 2, 3 or 4, is this correct?

    (variable<>2 & variable<>3 & variable<>4)=1

    • In a sprite with multiple animations, changes to image points and collision polygons sometimes are not saved. I think this happens more often after adding/importing new animations, but I couldn't reliably reproduce this bug.
  • Hard to help you without the project file. Make sure the UI layer has parallax and scale rate set to 0.

  • Save these values to an array or dictionary. For example:

    On every tick
     Dictionary Set key "Tick_"&tickcount to Player.x
    
  • Here are some changes:

    There are 3 variables to control the spinning, you don't actually need any of them!

    Make sure to use delta-time (dt) when changing anything on every tick, like the animation speed.

    I don't understand what events 45-46 are supposed to do, so I can't tell you how to fix them.

  • Nope, no disadvantages!

  • Not sure if I understand the question. Why do you need to invert these conditions?

    If you need combine two "on key pressed" triggers like this:

    On Down key pressed
    OR On Shift key pressed
    

    then this is possible. Create one trigger, right-click it and change it to an OR-block. After that you will be able to add another trigger.

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  • If you load the game on start of layout, but also want sometimes to restart the layout without loading, here is the easiest solution:

  • See the "Text editor" example above. "Read" action is asynchronous, you need to wait for "On file operation complete" trigger.

  • Find out what's using the most space. My guess would be music and sound files. If that's the case, try re-encoding them at a lower quality, for example, using mono instead of stereo.

    If you have a lot of graphics, try exporting with lossy compression. It’s not like JPEG, and it won’t ruin your pixel art. Chances are, you won’t even notice the difference.

    Another option is to export with PNG images and then compress them using Pngquant. Again, you likely won’t see any visual difference, but image sizes can be reduced by 30–50%.

  • How big is the project? Do you have enough free space on your hard drive?

    If you have multiple drives, make sure there are at least a few gigabytes free both on the drive you're trying to save to and on the system drive.