Thanks for your answer, but I don't think you are really understand this problem. I speak of horizontals collisions in X axis. A interval that is created randomly when the engine repositioning the player :
I already used the function "Is overlapping at offset" my variable collX is there to check how work the collisions engine. Here my events :
Used just the mask player is voluntary, I want to see and understand how work the platformer behavior without graphics.
So if anyone know another solution, maybe more functional than mine or a solution for check collisions with solids tiles (with variable) I take it, bye !