If math functions scare you, you can use the method I posted in your other thread, it's essentially the same:
construct.net/en/forum/construct-3/how-do-i-8/spawn-objects-randomly-away-164182
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There are lots of solutions on stackoverflow, but all easy methods like Object.assign(json1, json2) overwrite arrays instead of merging them.
stackoverflow.com/questions/21450060/how-to-join-two-javascript-objects-without-using-jquery
stackoverflow.com/questions/433627/concatenate-two-json-objects
1. You need Permutation Table feature of the AdvancedRandom plugin. See this demo:
howtoconstructdemos.com/display-random-images-without-repetition
Instead of the sprite frame you can pick an entry in an array, or a token in a string.
Yes, create a few empty frames in the animation, set a different frame for each sprite instance and load an image. (not with AJAX, but using "Sprite Load from URL" action)
Here is a demo I made for someone else:
dropbox.com/s/whxplq7lzdu5gyo/HorizontalScrollingMenu.c3p
There is an Audio Analyzer template in C3, have you seen it?
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You can search for a javascript library which can detect profanity, here is an example:
github.com/web-mech/badwords
I can now see that using the "wait until the correct character is typed before moving on" model would probably be dramatically simpler. I think that's also a fine way to go.
Yeah, it's the easiest way. I made a demo:
dropbox.com/s/6y883of0em28v87/TypingGame.c3p
What if a student types 'bdog' - is this considered as one mistake in the first letter, or 3 mistakes?
In other words, should the game wait until the correct letter is typed before moving to the next one? Or should it move to the next letter, regardless of whether the right or wrong key was pressed?
Something like this?
howtoconstructdemos.com/x-ray-machine-effect-with-blend-mode-capx
Create an object at player position, then use "Object Move at angle" action:
Object Move random(200,500) pixeld at angle random(360)
The objects will be spawned around the player, at distance from 200 to 500 pixels.
calminthenight There are no timelines in Construct 2..
gtanix In C2 you'll likely have to use addons like MoveTo, Spline or LiteTween. Search the forum and Tutorials section for the examples.