dop2000's Forum Posts

  • I don't think deleting files is allowed in HTML5 export. You can do this in NWJS or possibly Webview2 exported project.

    The idea being, a user downloads a custom file from their organization, then once the user has loaded the file into the app, the source file is deleted from their device

    Can you request the file from the organization website directly in the app, without asking the user to download it first?

  • Ah, it's a shame..

    Are there any news about Webview2 on Mac?

  • We're having some weird performance and permission issues with Mac64(Intel) builds of our game running on Mac M processors. We were hoping exporting for ARM would fix them. And in fact the ARM version runs beautifully, at steady 100 fps!

    However, I can't get the Greenworks plugin to work in ARM export.

    I tried NWjs versions 77-81 and several Steamworks SDK versions, but keep getting this error:

    Am I missing something? How can this be fixed?

  • Are you sure your Paypal account allows to receive money?

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  • The easiest way to do this is with a variable:

    Global variable lastClick=0
    
    
    Mouse On Click
    lastClick<(time-0.2)
    ... Set lastClick to time
    ... Player set "punch" animation
    

    This way there will be 0.2s cooldown between punches.

  • Yeah, it's a bit of a mess. I suggest you use three separate events:

    On Touch Start

    Is In Touch

    On Touch End

    You can add additional condition to each of these events to check if the object is being dragged etc.

  • In this case you should use random(2,5) time.

    do i need to make a at least 5 different sprites with different random movements

    No, it's a bad idea. You can randomize movement properties like speed for every instance of the sprite. For example:

    Sprite on created -> Sprite set maximum speed to random(80,100)

    Making diffe

  • random() can't be use like that.

    If you want the event to be triggered every 2-5 seconds, use random(2,5)

    Or, if you want it to be in 0.5s intervals, use choose(2,2.5,3,3.5,4,4.5,5)

  • Make sure to use "Key is down" condition, not "On key pressed".

  • Construct doesn't support isometric tilemaps. You can fake an isometric tilemap by layering two tilemaps:

  • Have you tried 7zip?

    If 7zip can't unpack your project, then it's broken beyond repair. Move on and don't forget to back up your work in the future.

  • I suggest you use a Tilemap instead. You can pre-fill it with grass tiles in the editor, and then spawn other objects on selected tiles.

    A single tilemap will be massively better for performance than a thousand of small sprites.

    Check out the built-in examples in C3, there are lots of demo games which you can use a template for your game.

  • Try using 7zip. If it can't open your project, then the file must corrupted and there's probably nothing you can do to restore it.

  • The most simple level selection screen can be done with one event. Create an instance variable "levelNumber" on level selection sprites and add this event:

    Mouse on clicked LevelButton -> System Go to layout (by name) "Level"&LevelButton.levelNumber

    But of course if you want to track progress and lock/unlock some levels, this will require more effort.