delgado's Forum Posts

  • warville different frames because Sprite Road have in his animation many road part (frames)

    I add screenshot, this should work. Of course first and second part of my road have this same variable value 'road =1' to connect andt dont work. wierd

    'part' is variable of road sprite

  • i know what is missing for me. I need only condition When Sprtie.road. Animation frame0 (with variable called 'part' = 1 ) is overlapping Sprtie.road with Animation frame1 (with variable called 'part'= 2 ) > set position to another object Sprtie.road.

    How make that condition ?

  • warville i think your idea about image points its big step for me i will check this right now

  • Need something similar to that http://www.gry.pl/gra/zagubiona-owca

    How its best way to create that folding of parts the road?

    1st thing i use drag & drop

    but i need tips how to connect parts of road (i have one idea but im afraid its too complicate to make it quick)

  • DuckfaceNinja i create simple action under HOST group, on start of layout > repeat 5 times create object.

    Sprites are not created on start.

    But when i put this event on outside this group (host) object are created but different to each peer

  • DuckfaceNinja sorry its only english translator ;/ I want to create on start of layout few randomly generated sprites (wallblock) on game layout.

  • DuckfaceNinja

    You sound like you have a well established multiplayer, do you know how create walls/blocks randomly on the map when you start the game?

    "do not calculate anything on peer." i got it!

  • i prepare example i dont know how assign hp bar to host player and peer

  • Ashley I use on start of layout-> sync object, every tick- > sync object. I add this action on under 'Peer' 'Host' and 'common' group and if projectile collide on block this also dont work

    I think we need more multiplayer examples with included, hp bars, destroying entities, switch weapons, more examples or one example updates.

    Its really diferent and confusing when make simpliest multiplayer game.

    Conventional ways of creating games do not work .

    I feel like three years ago when I first used the Construct 2 im greenhorn

  • I have problem long time ago wit similiar problem, thats why im not working on multiplayer, its really confusing even if i work on c2 two years.

    i got this same problem, i use sync to all my blocks BUT in my game on start of layout system create 5 random position blocks. Result is... on host side is diferent positions than on peer side. Any ideas how fix this?

    Ashley please add to existed example of multiplayer shooter few blocks to destroy because answer for this problem is missing on forum

    That will be great

  • DuckfaceNinja thanks i take a look at tic tac toe. Do you have any tips how do limit for peer numbers?

  • Also how do i create condition 'wait for other player if second player is on game do action' or something like that?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • how to limit the number of players to two in multiplayer real time game example ?

  • Somebody who know multiplayer can check for my capx why peer cant move with wsad keys and why peer dont shoot?

    I compare my project with example all looks identical but dont work.

  • My experience about C2 dont help me is almost diferent ;p its really dificult to create simple game with multiplayer.

    Now i try preview this same game and my peer today cant shoot, lol whats going on ;p