deciever's Forum Posts

  • 3 posts
  • Problem.

    Without color effects enabled, the transparency of the sprite is normal. But as soon as I activate an effect — in this case, replacing the skin color — the transparency no longer works correctly.

    With these effects, I intend to represent different clothing and skin colors. But it's not really working that way.

    Effect activated:

    Does anyone have an idea?

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  • Hey, thx. I will try it :)

  • Hey everyone,

    I’ve been working with the engine for a while now and building a game. Many things are already working, such as character selection, different weapons, enemies, and an inventory system, but there is one thing that is giving me a hard time...

    Here’s what I want: When the player leaves a level section, that level should be saved. If the player returns to that level, it should not be reset but exactly as the player left it.

    Example: The player enters a building, and after finishing in the building, they go back to the outside world and continue from there.

    I know this can be done with the local storage system, but I just can’t get it to work...

    Does anyone have an idea or a tip?

    Greetings from Germany :)

  • 3 posts