Dbl Dude's Forum Posts

  • 14 posts
  • I ended up using this mid(str(CashTotal), 1, 1) in a compare two values expression.

    "CashTotal" is the globalvariable. and i put together some funcitons to switch out the sprite frames and i works great.

  • I want to replace each number in the games score with custom sprites.

    example: score = 100. I want to replace the "1" and "0"s with my own custom sprites.

    I'm just looking for a way to identify each number. how do i do that?

  • Update: Issue fixed. It was a memory allocation issue. I reduced the image size of every sprite and it works now. It wasn't incorrect google admob implementation or anything like that. Just artwork that was to big. Iphones/iPads are so darn finicky about file size. I still have crashes on a few players with old iphones and no space left in the drive. Android phones have worked perfect from day one, even with the giant files.

  • I released a game on Google Play/App Store. No issues on Android devices. But after watching reward ad on Iphones/IPad , game crashes and restarts. The Reward ad plays all the way through but when the player taps to close ad, instead of going to the next set of events (get reward, play bonus game, etc.) game just crashes and restarts. Has anyone else had this problem?

    Tagged:

  • Update: I rebuilt the game changing the positions for ALL the sprites using this:

    ViewportLeft(0)+ , ViewportRight(0)- , (ViewportLeft(0) + ViewportRight(0)) / 2 , etc.

    And Also for the sprite alignment

    I set up a "Wall" background with Image Points for all the sprites to align with.

    I used this in combination with the above code :

    Wall.ImagePointX(1) , Wall.ImagePointY(1) , etc.

    On Start of layout I FIRST set the "Wall" width and height to viewport width and height. Wait 0.1 and THEN set sprite positions to the Image Points.

    And It's working great! I'm testing on Xcode and it scales perfectly on the different Ipad simulators.

    I also realized that you can upload 2 versions of you game to the App Store.

    One for Ipad and One for Iphone. Once I understood this, it all made a lot more sense.

    Thanks for your help dop2000

  • These are the settings I have for fullscreen. On a Phone it scales perfectly, even with reward ads. But on Ipad it's scaled incorrectly. Do I have to create two different versions for Iphone/Ipad?

  • Thank you both. That's a huge relief!

  • I'm using the simulator to test the app. Maybe I need to connect an actual device and it's the simulator that won't reload the reward ad. I'm going to test with an iPad and see if that fixes it. I'll post an update.

  • I'm using Google AdMob. I'm on xcode testing on simulator. I can play a reward ad perfectly the first time but It won't load the second time. Has anyone else had this issue?

    My reward ads work perfectly on Android. No issues what so ever.

    Are there special settings in Construct 3 that I need to do to make it work for IOS? I've tried a lot of different ways of creating the ad and nothing fixes it. Is this an Xcode issue? I would really appreciate help from someone experienced in IOS deployment. Thank You.

    Tagged:

  • Forgot to mention: My game loads in the simulator and plays perfectly. I can even test my reward ads. I would just like to have NO issues/errors listed before I submit to apple.

  • I was hoping someone in the Construct community could help with this.

    Surely someone is exporting to IOS and dealing with xcode right now.

    Can anyone help solve this error? I Have several of these errors , all associated with the CDVURL scheme handler.

    And yes, I've been googling for days on this. I'm hoping a Construct 3

    Super Hero can help me with this.

    Tagged:

  • Fixed. I'm in the US. Android Phone. I turned OFF test mode , Disable Spoof location.

    On google ADMob / GDPR message I set target to everywhere. And this enabled me to test the user consent dialog. Now I just have to figure out all the rest so I can finally release on Apple App Store.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Ok. I've exported to Debug APK and Signed APK...still no user consent dialog will pop up. I created my GDPR on google AdMob well over 24hrs ago.

    I click a button

    Mobile Advert Action Show user consent dialog

    nothing happens.

    Thank you for responding

  • I've tried everything and I can't even get the user dialog to show up.

  • You do not have permission to view this post

  • 14 posts