Hey! In Construct 3, since it's a 2D engine, simulating Z-axis movement usually means faking depth using scale, position, or layering.
For a tween on the Z axis (like in your card flip example), you can try adjusting the object's scale and Y position at the same time to create the illusion of moving forward or backward in 3D space. For example:
As Z increases (moving “closer”), increase the scale and slightly lower the Y position.
As Z decreases (moving “farther”), reduce scale and raise the Y.
You can store a Z variable and tween that manually, then update the scale/Y every tick based on that value.
Let me know if you want help with the expressions!