Dan Blast's Forum Posts

  • I've been at this a couple of hours and still no progress.

    There has to be a simple way that I'm just not getting.

    How can I?

    Start a dialog by pressing a button which makes typewriter text appear then

    if they click on that text or the speech bubble advance to the next string of text

    and if needed another?

    I have let's say button 1 on the side. They click on button one and a speech bubble appears and typewriter text.

    Then they click on that text or the speech bubble (not the button) and that text is gone and the next part of the message types out.

    If I can see a couple lines of code example I could figure it out from there. The tutorials I've been watching have so many other elements that I get lost in the weeds.

    This demo https://www.construct.net/en/free-online-games/dialogue-box-lazy-people-3668/play with the third option with the pig is perfect for what I am trying to do BUT the file is no longer available unfortunately.

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  • Hi everyone. I'm trying to have a speech balloon pop up and when the player taps on it the dialog advances to the next paragraph.

    I followed on online tutorial but he was using the keyboard and I am making this for phones/tablets/pc using touch and mouse (mouse being the touch).

    I can't seem to get it to advance to the next block of text.

    I just want my speech balloon to appear when the button/icon is tapped (check)

    Initial text to typewriter out.

    Text to advance to the next block when the 'speech balloon' is tapped.

    Any ideas?

  • Well I'm dumb!

    I had a duplicate animation somehow and I referenced the wrong one in the event sheet.

    Sorry guys, I'm learning.

    Thanks for the help.

    You're awesome.

  • Thanks, are you saying that Construct does not recognize it as a second animation?

    Because it is, it has multiple frames and can be played.

    The first animation plays fine. Budo_talk. The second Budo_N won't play even though it does on various other layouts and event sheets.

  • Thank you.

  • Hi everyone. First I appreciate the groups patience with a newbie like myself.

    It's comforting knowing I can pop in here and get help while I learn my way through this software.

    My question is pretty simple. I kind of feel dumb for asking but I have one animation that plays then a second one after that one finishes. But for some reason it does not play the second animation. I thought what i did was logical (see screen shot).

    Thanks

  • I came across a now defunct program called construct merger. Which would take two construct project files and merge them into one working file.

    I purchased a simple minigame template that I reworked and want to add it into an existing game I made but copying and pasting is not working because the purchased template has folders (System with arrays etc) that wont copy over (maybe it was made with an earlier release).

    So, is there a way to merge two project files?

    Thank you.

    *I posted a similar topic but did not title it correctly using game instead of project so I reposted here for clarification.

  • I appreciate your response but it does not seem to be such a strange request when someone made an actual program to do so (Construct merger) Unfortunately that program is no longer supported so I was hoping for another option.

    I purchased a template that I completely revamped and wanted to add it into my original game. But there are folders in the one I want to import like 'system' with arrays etc that won't copy and paste over.

    Maybe someone else has another creative option. It seems I'm not the only one that has interest in this.

  • Hello, I started working on one game then another. I now want to combine both into one game. I can load both games in construct 3 at the same time but I'm not seeing an option to save them all as one file so I can connect both as one game?

  • Thanks!

  • Thanks but I'm not understanding your suggestion.

    If I input a "-" and any decimal it still jumps to a ridiculous fast speed verse gradually amping up.

    I'm looking to increase speed a little each time they are successful.

  • O.K with some various tutorial digging and your suggestion I got it working. Now I need to change the speed of the back and forth direction when clicked successfully.

    I'm trying to use the 'Set Sine Period to' action and I wanted it to get progressively faster but if I try and 'Set Sine Period to -1' It just goes full speed (1) instead of progressively speeding up one Sine Period at a time.

    Any suggestions?

  • Thank you can you dumb that down a bit for me? It's my first crack at a game.

    Thanks

  • Hi everyone. I am trying to move a sprite starting on the right side back and forth from left to right and when it crosses the target sight in the center and is tapped on the screen triggers an animation.

    I can't find any simple tutorial that automatically does this and I'm not seeing an obvious command to have a target move to position.

    Thanks

  • Is there a way to visually indicate the buttons are not clickable for example I see change opacity?

    How could I add a opacity change to the ignoretouch then also have it change back?

    I don't want the player not knowing why the buttons are not working. Changing their opacity would indicate that they are not available until the ignoretouch turns off.