Dan Blast's Forum Posts

  • Perfect thanks!

  • Hi everyone. I've tried several ways to do this but can't get it right.

    I have buttons (Sprites) that when touched I want to just scale it down slightly to indicate it was pressed then revert back to its original size.

    When I try to set size or scale the button/sprite shifts position instead of staying centered and just getting slightly smaller.

    For some reason buttons/sprites shift.

  • Thanks.

    This is such a great forum and community.

    Everyone helping each other.

    I look forward to paying if forward.

  • Does construct 3 take standard BBCode?

    I wasn't aware of that.

    Thanks

  • How would I activate that in another global string?

  • THANK YOU!

    I really appreciate all your help.

    You're awesome!

  • Hi everyone.

    In a Variable String is there a way to have a line break and change text color?

  • Nevermind I found it.

    Crazy I'll post a question then stumble after looking for an hour on the answer.

    For those like me that did not know. Use insert new object and scroll to browser.

  • I want to add a button that when touched will open my website.

    I've searched this forum but can't find anything about this.

    Thanks

  • I figured it out. For those that need to do this there is an option when you set frame. Type random.

  • Hi everyone, is there a way to stop an animation on a random frame or advance it one frame when a button is clicked?

    I have a fortune cookie animation where the first two frames it opens and frames 3 to 16 are the actual fortunes.

    I'd like to have a button that when clicked shows the first two frames then one of the random fortunes.

    I could make the first two frames (The cookie cracking open) a separate sprite then turn it off and show one of the fortunes But I still need to randomize or advance through the 14 frames of different fortunes.

  • I've been monkeying with your file and trying to get it to work with multiple buttons.

    The objective is the have a 'feelings' level where kids can tap on a 'feelings' button and get some tips on how to deal with those feelings via a speech bubble.

    I uploaded everything in case you wanted to take a look at my particular files.

    https://www.dropbox.com/scl/fo/m6wpr6zkszwtanyv1e5ce/AKJHa5aInb6FitXheNaPdoA?rlkey=5p4i3ldp6owhoug7et18o92k4&st=qaojd3xy&dl=0

  • Wow! Thank you so much. You've been so helpful.

    I really appreciate it.

    I'll incorporate it when I get home after work.

  • I did that because I thought that would restart the event if the Sprite_calm button was pressed so the whole process would start from the beginning.

    I'm trying to get the dialog started when the 'sprite_calm' button is pressed and then the dialog to advance when the speech bubble is pressed (instead of the calm button) which thanks to you now works perfectly.

    Now I'm trying to get it to replay if the 'sprite_calm' button is pressed again.

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  • WOW! Thank you so much!

    I've got it working in my game.

    I've run into two challenges:

    I've got it not starting when clicking a button called "Sprite_Calm' which makes the text box )Text_Calm) appear and a speech bubble sprite behind it.

    And I have it advancing when you click on the speech bubble.

    But at the end I can't make the speech bubble (and probably the Text_Calm) disappear then start again if the 'Sprite_calm" button is pressed.