I using this code:
Every tick-->camera set psition to lerp(Self.X, caracter.X, 1) lerp(Self.y, caracter.y, 1)
Camera behaviors:ScrollTo
Thank you!
And how do I make the enemies ignore the solid(Set solid collision filter)?
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I'd like to make the solid code valid only for the character.
And the enemy crosses the wall.
(This is the second time I ask this question. Sorry for this.)
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I understand,I'm sorry I didn't understand!
Then you can do it to spawn a sphere within an area?
Thank you?
That's how I want to do it:
Every 10 second-->object set position to random in area (this can be background or anything)
Yes, and how do I do this?
So I want to do this:
ObjectA on collision with objectB-->bullet should not be destroyed
ObjectA=Caracter
ObjectB=stronger weapon (the bullet is not destroyed when it comes in contact with the enemy)
I already have such a code:
Bullet on collision with another object--> bullet destroy
And I want to do this:
Bullet on collision with object 2-->bullet should not be destroyed
This is a very beginner question.
One hour which increases the time per second.
You can also send a link or anything.
Thank You!
I make a wall and add to the wall solid I just want it to be valid for sprite1 not for sprite2 (and other objects).
The sprite1 can't get through the wall, but the sprite 2 does.
Oh thank you!
And how To Do It If the object is destroyed then always obhect more spawn?