Chroma72's Forum Posts

  • How are you people doing with ROI for a web game? I was gonna make my game a web based game but after doing some research decided to go with a steam based solution. Any inputs? Am I missing something?

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  • Understood, but I'm not the only one. Hopefully other people with a similar problem will see this post and put in the fix.

  • Bug is fixed. I'm manually tracking the Card count on create and destroy. But, something is definitely wrong with the .Count method on Sprites now.

  • Ok so I actually realize that I over-reacted and I apologize Ashley.

    Something is up with Sprite.Count. I spawn a few "sprites" let's call them Card. Then I do a system call if Card.Count = 0 then goto next puzzle. That is failing now and after one match in a puzzle, it just goes to the next puzzle.

  • Getting a deprecated feature warning:

    Project property Export file structure is Flat

    ANY help would be appreciated.

  • I will look into it but I was linking a remote preview to a possible partner and it kept crashing. I realize this isn't much but I'm trying to work through this!

  • Now I know Ashley is going to say no...no we didn't...but you did. There are quite a few game out there that recently got broken and it's probably timing or maps. But man...I have to start over in Unity. Not happy and I'm done here.

  • I've been using C3 for several years, but have only been using the event sheets 'add event' etc, just the basic stuff. I recently have been working on a faster paced 2d shooter multiplayer game and was trying to pick an 'engine' (you know, the usual, unity/unreal engine/C3/others. I wasn't sure if I could do it in C3...until I did a lot of research on the script blocks (write native javascript in the event sheet). This opened up a whole new level of creating/development with C3. The limitations I thought existed, don't exist. It takes awhile to really get the hang of the 'Add script' blocks, but once you learn how to access global and local vars, get the instance of an object, add your own functions like 'globalThis.myfunction = (a, b) => {...}, and also call event functions from within a script block, it's just amazing. You can really do so much more than you thought you could. So to anyone who hasn't checked out/tried using script blocks, give it a go. They are a GREAT feature that just opens up the possibilities of what you can do in C3.

  • That was absolutely it! Thank you for taking the time to help me. Much appreciated!

  • So I've created a dialogue box that uses typewriter. It will display all text just fine, but when I try to print "[7xp]" it just doesn't print it. I'm sure it's something to do with the brackets. Any ideas? BTW, if I leave the leading or trailing bracket off it prints just fine.

  • Been trying to get the Touch.Beta in script for about an hour now.

    Have tried lots of things but nothing is working.

    var a = runtime.objects.Touch.instVars["beta"];

  • So actually the child sprite was black (a key). But when another sprite which has no black pixels in it was a child, it wasn't blurry or ghosting. Very strange indeed! At this point I'm willing to just ignore it.

  • No I just position it then do Add Child. There's no repositioning on every tick.

  • I make the 2nd sprite a child of the 1st sprite, using Add Child. And then position the 2nd sprite to an image point on the 1st sprite. That all works fine. But when the 1st sprite moves around with Physics, the 2nd sprite has ghosting/is blurry. I'm guessing this might be a known issue that needs to be fixed. It's not game breaking but is definitely detracting from gameplay. I made sure it's not a collision thing by disabling the collision on the 2nd sprite, and the ghosting behavior is the same.

  • So I have a main sprite (parent) that uses the physics behavior and the stepping is set to framerate independent. The gravity is set to 15 and it flaps around like a bird. When I add a child sprite to the parent, the child has ghosting (like a small trail) as the parent flaps around. It looks like the child is being set to the parent position too late or before the parent actually moves to it's new position.