Chadori's Forum Posts

  • Yeah, it supports the C3 Build Service.

  • Each image can only be loaded in a separate frame.

    For example, if it is a list of players:

    *For (0 to (PlayerList.count - 1))
    FrameSprite: Set animation frame to (loopindex)
    FrameSprite: Load Image by URL [ImageOf(loopindex)]
    

    Then, if you want to show each frame.

    * Trigger Once
    FrameSprite: Set animation frame to (FrameSprite.Index)
    

    Here is a sample use-case, Leaderboards:

    I have a Leaderboards addon. For each player score, I retrieve the ImageURL of that player's score. At the same index, I set the animation frame corresponding the current player index. Then, I load the current ImageURL into that current animation frame.

    I repeat the same process for all players in the loop.

    I hope that helps.

  • It's cheaper and earliest updated, here: chadorixd.itch.io/mobile-master-monetization

    (Itch.io updates in realtime.)

    And yeah, it supports Construct 2 and Construct 3 with c2runtime and c3runtime.

  • Hi Ashley,

    I would just like to inquire if the Addon SDK is planned to have support to allow interfacing of 3rd party addons for the Scripting feature.

    Thank you.

  • You can try this if it is to your liking, we have Subscription support.

    constructcollection.com/construct-mobile-masteriap

  • Hi savvito123

    We have minimal documentation for the Photon Collection, no in-depth tutorials like that yet. I'm still adding features so I don't think it's appropriate yet. Most users seem to get by, when they encounter issues, most just Direct Message me, ask in the collection's Discord Community or email support.

    I only include in-depth tutorials by demand and difficulty, due to time-constraints.

  • It's better to move to the new built-in Functions feature. It helps you make your project events modular and the functions can be easily looked up.

    Although, I do not recommend Function Maps, use the Scripting Feature for string based Function calls.

    	runtime.callFunction("functionName", param1, param2, param3, ...);
    

    I hope that helps.

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  • Turning off Worker Mode should fix that.

  • Announcement

    Hi everyone, I would like to announce that the Mobile IronSource Collection has been updated to the latest SDK version 6.16.1 along with the ad-mediation networks.

    1. The TikTok Ads (Pangle) has now support for Android in this version, which was previously only exclusive to iOS, which you can download in the Discord Community's #next-release channel.
    2. The C3 Build Service support for this update is now live. Thanks to the Construct Team!

    That is all, thank you!

  • Hi savvito123,

    In regards to multiplayer, we use the Photon service for the PlayFab Master Collection, there is a free version of it. The only difference is that the PlayFab Master Collection is a backend service implementation, such as for user data, inventory, currencies, friends, payments, cross-platform linking and cloudscript. For simple cases, like the features the multiplayer plugin has, the free one is already enough.

    Yeah, the Mobile Master Collection have those tools. Our best ad-network mediation is the Mobile IronSource Collection, it also supports Google Admob.

    I'm afraid we do not have in depth tutorials yet for all implementations, especially multiplayer. The current tutorials and documentation only focuses on each usage of the addons. In short, the addons are targeted for users who have intermediate understanding of Construct 3 and in need of professional features.

    Feel free to check the documentation if you think it is suitable for your needs.

    I hope that helps.

    Good luck!

  • It's already available in the Construct Master Collection. I guarantee that it will always get all the updates. 🙂

  • Announcement

    Hi everyone!

    I would like to announce that all of the previous owners of the Mobile Master Monetization from January 2020 and earlier can claim a free copy of the Mobile IronSource Collection, simply direct message me the email address of your Itch.io account and I will give you a role access, in the Discord Community.

    I will be lessening the price of the Mobile Master Monetization until it is replaced by the Monetization Collection which includes the Google Admob Collection and the Web Monetization Collection as a free upgrade.

    That is all, thank you.

  • eka Hi, you cannot do that from the editor, since it is a local application's instance storage. I recommend just clearing it manually as you've mentioned using a button. But, you can also just clear it on startup too.

  • Hi,

    Thank you for your interest.

    I have started the Mobile Master Collection and Mobile Master Monetization with Google Admob and I intend to maintain that, I will update that soon with the Google Admob Collection, around early next year, depending on how it goes. (Unfortunately, making Cordova plugins are time consuming.)

    IronSource is our special collection for optimal mobile ad revenue, so I think it belongs in the main package. I hope you understand.

    In any case, if you have bought it just recently, you can try to ask a refund from the store you have bought it from and you can then buy the entire collection here, so you get the Mobile IronSource Collection.

    I hope that helps.

  • Your assumptions were correct, so I think you already got it.

    You are in fact correct that Construct 3 automatically prevents re-includes, so the first include of that event sheet will always be chosen. (My understanding, from when I looked this up.)

    Now for an architecturally sound perspective, having all your includes into the event sheet of that layout is important. From my understanding, you avoid event order issues this way. And, you will make your project modular and organized.

    Most software development paradigm follows this structure too when importing libraries, their version of including event sheets. So, I think it's a safe guarantee that this is a right way.