cesisco's Forum Posts

  • cesisco Email and ask for the keystore file.

    The only case I know of where you'd need manual signing is if you already have a key for an existing app that you want to build using Crosswalk

    fldr Crosswalk-built apps are currently bigger as they include the chrome browser engine. The best way is probably to optimise your assets.

    Ok Thanks.

  • Hi, if i tick the "signed" option, where can i retrieve the key to make an update to the game if necessary?

    Or it would be a better way to go if i do the signing stuff manually?(the signing procedure is confusing me a lot)

    Thanks

  • megatronx, yes i will do that.Tks

  • yes that's fine

    Ok Thanks.

  • Nice that you include a capx as well, thinking about making some tilemaps and stuff for the store too, so that´s a good hint to make it more attractive Good job!

    Thanks, but i think i will re-release them in smaller packs due to the "one single commercial project usage " license restriction.

  • Hi Tom , my graphics item "the Cookie" is in the Scirra store now, but i misread the license.My graphics item is a pack with more than 800 files, and is a major drawback to the user to buy this, and only use in one commercial project, because this pack have a lot of graphic assets, which could be used in dozens of games without repeat a single image .

    If you are ok with this, i will delete the item(no one bought it yet), and i will release them in smaller packs of 2 or 3 sets that work together, at a smaller price.

    Tell me what you think

    Thanks

  • The Cookie — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-graphics/the-cookie-207

    <p>"The Cookie" is the first pack of autotile terrains for 2d platformers.</p><p>This pack contains a collection of 55 autotile terrains, and each set contains 16 PNG images.</p><p>The images are optimized to make use of the autotile bitwise algorithm(capx available).</p><p>All images are 256x256 in size.</p>

    Use this topic to leave comments, ask questions and talk about The Cookie

  • Hi i'm working in a application that requires that the user save images to the the disk, and i found that node webkit can't render the main window background transparency(the last layer set to transparent)...It's difficult to say without seeing your capx, but it could be this problem.

    This is a huge drawback, if we need to make applications that requires to edit and save images with alpha channel.

  • cranberrygame

    Hi, Just bought the plugins.I sent you a PM.

    Tks

  • Hi guys

    Maybe this not the best place to post this but, is there a problem with the accelerometer when using the build option "Crosswalk for Android" in the Intel XDK?, I set accelerometer to Yes, and I am using the device motion from the Touch plugin but cant get this to work. I tested my game using the cocoonjs launcher and accelerometer is working fine.

    Hi, any progress on getting this to work on crosswalk?

    Try to ask this to IntelRobert in the topic "Crosswalk Intel XDK experiences"

  • How are you measuring latency?

    I don't think there's anything we can do anyway, since the delay must be in Chrome or possibly the Android OS. There is no delay on C2's side, it says to play audio right away, and it does play right away on all other platforms.

    Ashley , i'm recording the device(see the video in the first post), and each frame of delay between the collision/sprite turns visible and the sound, represents 33ms if the video is 30 FPS(1/30*1000), but i shot the videos at 60FPS for more accuracy.

    It seems that is a Chome problem(crosswalk does the same), but it's weird that very few people noticed this.

    Thanks anyway.

  • There's not much latency on my Nexus 5. However some older Android devices have pretty laggy audio support. I think it's system wide - try testing a different (native?) app and see if it's the same. Which devices are you testing exactly and what version of Android are they running?

    Hi Ashley, here are the audio latency results, in Chrome for Android, for all my android devices:

    Samsung galaxy core plus, Android 4.2.2, Chrome 35.0.1916.141: 231ms

    LG L4, Android 4.1.2, Chrome 35.0.1916.138:297ms

    Asus Memopad hd 7 tablet, Android 4.2.2, Chrome 35.0.1916.141: 297ms

    Growing Wolf quad core, Android 4.2.1, Chrome 35,0.1916.141: 297ms

    The audio lag is similar in Chrome beta.

    None of these devices come close to my iPad 2/Safari, with no lag at all.

    The performance of these devices with native apps seems to be ok.

  • There's not much latency on my Nexus 5. However some older Android devices have pretty laggy audio support. I think it's system wide - try testing a different (native?) app and see if it's the same. Which devices are you testing exactly and what version of Android are they running?

    OK Ashley thanks , next week i will try to test this in a few more android devices, and i will report the entire set results.

  • Sound effects? No lag after the first sound is played.

    Music, no lag after preloading either.

    Ok thanks, i have to test this in a extended set of android devices to figure out what's going on, but it's a little bit weird to have this problem in all android devices.

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  • Music needs a preload trigger for at least 1 second before playing, to have consistent results on mobiles (most Android devices I've tested).

    Sound itself WILL lag the first time a sound is played, but subsequent play of the same sound will not lag.

    To prevent this lag, I suggest you preload the sounds you need for that stage/level on start of layout.

    Yes i know , i always preload all the sounds.The answer I would like to know is, do you have any lag in your android devices and chrome for android?Thanks.