This example is EXTREMELY crude and simplified but it may get you thinking in the right direction. Arrows to move and J to jump.
dennisburch.info/8directionjump.capx
Can't you just do what is shown here: scirra.com/tutorials/274/8-direction-behavior-with-jump and along with that add an event which moves the sprites position depending on which buttons are down?
Any chance you'll be adding gamepad support?
I'm not sure what you're asking. Are you trying to add animations to your sprite? If so, double click on the sprite and you can add animation frames in the image editor.
Shadow is the easiest way by far. I suppose you could fake it using the same technique as the shadow only without the actual shadow sprite in place, if you have a really good jump animation set up on your character.
Sounds like you need to change your window size in the project settings.
jobel I was the OP ;)
Try JJList solution above. It worked well for me.
Develop games in your browser. Powerful, performant & highly capable.
You'll probably need to either change your background size or change the browser scaling method that you're using.
You do not have permission to view this post
I'm pretty sure if you set "Orientation" to "Any" in the projects bar then the user can switch between landscape and portrait at will.
Not at all what I expected. It was kinda fun though. Because of how the speed is set up, there is a point where the barriers start to overtake each other making it impossible to go any further (In Chrome browser).
Done. This should be interesting.
Thanks. I probably shouldn't have posted this in the first place since I was able to achieve what I needed to the first way. I was just curious as to the difference. I understand now. Thank you.
Noncentz705 Set Position to doesn't accept strings like that either, unfortunately. Believe me, I've tried. :)