bscarl88's Forum Posts

  • This would work if the tiles were overlapping each other, but I'm talking about if the tile is one block higher than the other blocks. Like check out sdiqs game, we are using his random generation. When given a texture, the top most blocks (ones higher on the Y axis) for a given block group will have a different texture

    scirra.com/arcade/addicting-action-games/3926/go-faste

  • So we are using a random tile generator, and we would like to make it so that if a tile is the top most tile, it will display a different animation frame to support it being the top tile, instead of the middle tile. Same with bottom and sides. Is there any good non performance crushing way to do this?

  • sent an email

  • Ah sorry!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Steps to reproduce:

    1. Use particles in C2

    2. setup preview over wifi

    3. launch preview over wifi

    Observed result:

    An error pops up on the ipad safari web browser when I use particles and preview over wifi:

    Error says: TypeError:'null' is not ab object

    192.168.1.2/Particles_plugin.js, line 66(col undefined)

    I dont have a particles plugin, i just have the normal particles that come with C2

    Browsers affected:

    Safari - Yes

    Operating system & service pack:

    Construct 2 version: 136 beta

  • Is there any other way to test these than just knowing what to look for?

  • yea were hoping for that cocoon update! Thanks for your knowledge!

  • i guess im screwed then because im not getting good performance on anything for mobile :( the only time i get good performance is running through a dropbox public link

  • ah ok, thanks!   So is there any true way to run apps natively? or is cocoon the best option as of now to get C2 apps on mobile devices?

  • When i preview a game on my ipad, I always get MUCH better performance than when I do it using Cocoon. Wouldnt you think this is backwards though, since Cocoon is as close as you can get to running the app natively?

  • i can't find anything helpful on enemy states. It seems that there really isnt a good solution

  • Yea I can't figure out how to do multiple enemy states (6 total). Would it be best to do functions for each state? If that's the case, then you can't do triggers with functions right? And my enemy won't even start his pathfinding, so that's just a whole other problem

  • Trying to get my stealth game to work, and maybe I just have too many states for my EnemyAI, but i seem to fumble on a few things. I have bookmarks at 32, 55 and 59 because i feel that these are the problematic bits.

    I'm trying to get the AI to have these states

    FindRoute (Doesnt work): find closest waypoint, and go to it

    Patrol: Walks waypoints

    SuspiciousWalk: Enemy thinks it sees something, so it walks towards.

    SuspiciousSTop: Enemy lost sight of curious object

    Alerted: walks to the area where the player madea noise or was last seen

    Attacking: attacks player

    There's a few timers setup to take care of how long an enemy can be in Suspicious mode, and attacking mode.   Some of the timers are triggered when an enemy loses line of sight with player, or if enemy gains line of sight. Is there an easier way to do this, like am I over thinking it?

    CApx:

    dropbox.com/s/r2uba4hs3nmy3a8/Prison%20-%2025-06-13%20%20-%20Tweaked%20AI%2C%20STill%20not%20working.capx

  • Ashley sorry to bother you, can you confirm that this was fixed? I won't be at my computer for a few days, and i need to coordinate something with someone

  • stopped back in after a while, and wow... this tutorial is awesome!!!!!

    It's definitely got a lot to it, and the code will take some time to udnerstand, but it's impressive!