pixel perfick - the performance you describe strongly suggests software rendering. Perhaps you have old drivers which are blacklisted, did you try updating them? Also did you try Firefox and IE and were the results consistent across them? If you only tested Chrome, note the current version has an issue where it may use software-rendered WebGL which is horribly slow. The next Chrome out in a few weeks should fix that.
Juryiel - the 'high DPI' mode does not alter the CPU load, only the GPU load. I think this is strong evidence the game is bottlenecked on the GPU hardware capabilities, and therefore a native engine would not be faster.