Link to .capx file (required! If link is blocked remove the http and www parts):
bumpmap with tilemaps.capx
Steps to reproduce:
1. Move mouse around over tilemaps on the left and sprites on the right
No idea what's going on here :D
Comparing to sprites, bumpmapping effects acts like crazy on tilemaps and Tiled Background.
First of all Bumpmapping acts different on these object having various size and position.
and second - more important, bumpmapping is inverted on Y axis - but only with Y position. "Illumination" follows mouse properly.
I mean if you follow mouse from bottom of tilemap in up direction you can see that edges of bricks on texture are brighter - but actual light comes from upper direction. Same opposite moving mouse top to bottom. Upper edge of bricks is brighter while light comes from down.
Y axis on bumpmapping texture is set correctly, because I've been testing it with sprites at first and then moved to Tiled Background and Tilemap.
Bumpmapping working exactly the same way on all objects.
Internet Explorer: yes
Operating system & service pack:
Win 7 64bit sp1
Construct 2 version: