Ashley's Forum Posts

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  • It nests the loops. Two loops in one event is the same as having one loop and then another loop in a subevent under that.

  • It's intended for functions with loads of parameters (e.g. 20+). The normal "Call" action window can run out of space in that case.

  • Your server is probably sending HTTP headers that indicate the browser can cache the response.

    A simple workaround is to append a random number to the end of the request, e.g. request "file.xml?" + random(100000). But it's better if you can configure the server to not cache the file.

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  • Loops do not process "too fast" or simultaneously, they have a specific and well-defined order of execution.

    I'm not sure what you're even trying to do with that loop - it looks like it picks an object based on an overlap condition, then it (pointlessly?) moves it in a loop and will end up leaving it in the last position.

  • Well you're still comparing two different figures, the debugger is not taking in to account the rest of the processes' memory. Memory measurements at the process-level are complicated and approximate and I can't reproduce the problem anyway. How do you arrive at the 1.1GB figure? Are you adding up the sub-process figures or is that the total given by task manager?

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  • Time measured in seconds is framerate independent! This seems to be a common point of confusion, including with 'Every X seconds'.

    Believe it or not, waiting 1 second waits for 1 second regardless of the framerate. 1 second doesn't suddenly become longer at 30 FPS

  • Are you using Crosswalk? It's definitely the best way to go for Android publishing. Cordova on other platforms only really works well with Android 5.0+, and I guess you're testing on 4.x.

  • I agree we could do more to highlight the feature. However the amount of the voting for the feature in the polls we ran should have been good evidence that there was a large audience that already existed within our userbase wanting to make multiplayer games. This did not actually translate in to real usage though. We did a bunch of announcements at the time too. And rather than seeing a spike that tailed off, we've seen low adoption which is very slowly ramping up over time, so there wasn't even an initial flood by the looks of things.

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