Ashley's Forum Posts

  • Multitouch is supported, with two caveats:

    1) The Touch.X and Touch.Y expressions only return one value, so only can ever return one touch

    2) Android's browser doesn't properly support multitouch, but it should be fixed this month with the 'Ice Cream Sandwich' (Android 4) update. iOS should work fine though.

    If you use sprites on-screen as touch buttons, then use the 'is touching object' or 'on object touched' events, multitouch should work fine (once Android 4 is out).

  • I believe it's a bug with Google Chrome specifically, and isn't an issue with any other browsers. Can you reproduce the problem on anything other than Chrome?

    If it's a Chrome bug, there's nothing that can be done really, except hope they fix it in a future version.

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  • Hi cjr1974, please see dealing with bots - this is a regular occurrence and I've deleted the post, but it's best not to reply to them otherwise threads stop making sense :)

    0080900, you can pay via Paypal with a debit card I believe, have you had trouble with this?

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  • This is planned, we just released basic form controls so the functionality is there as soon as possible.

  • We can't use a JScript compiler: the games need a full-blown browser engine to run, not just the javascript bit.

    It's possible to embed HTML5 games to an EXE by embedding a browser engine in to an EXE and just have it load the HTML5 game. This is what the phpexe program appears to do. However, there are some problems:

    • if IE9 is embedded, you lose all XP users since IE9 doesn't run on XP
    • browsers are moving fast these days, so you'd have to regularly update the embedded browser
    • it can be difficult to come across up-to-date browser engines for embedding, since they're a little obscure and many embedding projects aren't regularly updated
    • you don't get any of the performance or feature benefits
    • IMO, you may as well just play it in a browser anyway. You have to go through a bunch of security warnings to run an EXE, and some users are simply not allowed by their system permissions. HTML5 games run for everyone without any security or permission worries at all. Plus EXEs are tied to Windows, and HTML5 in a browser runs on Windows, Mac, Linux and most phones and tablets.

    Because of this, we don't want to develop an official HTML5/EXE "wrapper". We'd rather develop a real EXE runtime, even if that's a long way off in the future. However, in the mean time, we're happy for third parties to have a go at coming up with something, or you can play around with tools like phpexe if you really want it in an EXE, given the above shortcomings.

  • The text object doesn't display text if it's not big enough. Are you sure you resized your text object big enough? If so, can you post a .capx?

  • I think this is caused by the Auto-mirror setting. The image is not mirrored until the first time it is used (the first time you move left). Due to the way the browser works, it doesn't seem to want to display a texture the same tick it's created, so it gets a one-tick blanking out the first time you turn left.

    Is it any better in different browsers? It might be tricky to fix this.

  • I lied, r62 went out today :)

    What do you mean about WindowWidth and WindowHeight? They're already implemented.

  • We haven't finished the documentation yet. It's on its way!

  • Hopefully within a week!

  • & is a logical AND operator when used with numbers. Use * for multiply.

    However, a better way would just be to use the 'set layer scale' action.

  • This should be fixed in the next build! In fact you might have got an old r61 - try downloading and reinstalling r61 - I did a last minute fix which should have included the precision problem.

    Edit: oh, do you mean in the browser?

  • Astroblaster tutorial? Do you mean the ghost shooter beginner's guide? Still, feel free to translate any of our tutorials, we don't mind!