ArimoK's Forum Posts

  • 4 posts
  • For anyone who might run into the same issue, here's the solution that worked:

    https://www.construct.net/en/forum/construct-2/beginners-questions-19/solved-music-not-working-121925

    Turns out that the issue was a 10-year-old bug in Construct. Music doesn't always play in exported games unless it's moved from Music folder to Sounds folder.

  • My platformer browser game project is almost complete, but I ran into an issue when exporting the game's beta version to browser. Only a few of the tracks (the first stage, the end credit song and a short song in the middle of a stage) play properly. Other songs stop playing after a few seconds or don't start at all. This also breaks events tied to the music (in a dream stage, the music switches between forward and and backward versions and the change should change the animations).

    Any idea what might be causing this? I tried converting the tracks to OPUS files and reuploading them as that was recommended in another post, but this did not help. Sound effects seem to work normally. I've tested the game with two computers on Chrome. The game works properly when downloaded to computer or run on the editor.

    Here's a link to the c3p file: drive.google.com/file/d/1dLXbaNS_7WI5bf9CIFxmMs-srPwDIY79/view

    And here's a link to the game itself: arimotravels.com/wp-content/stimppaukkoforeverbeta/index.html

    The game is in Finnish, but you can start the game by selecting "Uusi peli" on the main menu (press Space or Enter). You can also go to level select with the Konami code ↑↑↓↓←→←→BA :D

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  • I now noticed I can change the duration of a frame in an animation. I added the blink frames in the idle animations and made the original idle frame last extra long. Still, I'm wondering if this is the best way to do this.

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  • I just started working on a new game (a platformer) a while ago. I want my character to blink eyes if the player has stood still for ten seconds. I have an animation for the blink that's based on the idle animation/still.

    However, the animation sometimes pops up even when the character is running. Sometimes the animation also happens twice in a row. Any idea how I could fix this? Here's my current code:

    Tagged:

  • 4 posts