arcadesindo's Forum Posts

  • So I think there's a lack of condition and action with how to check if user already purchase or claimed a product by a claim code in google play, this is how do I applied it with the basic way.

    But I've tried with the Testing Card function, with the option of condition "Purchase always success", it works really well, but if I use the option of condition "Purchase slow, but success after couple of minutes", then suddenly it doesn't work.

    When I click on the same product purchase trigger, it shows a message "You already owned this product".

    How to Consume this owned product? I'm worried if I just check it on start of layout with "Has product" doesn't mean the Googleplay would do consume the product automatically, then each time player coming in the IAP layout, it will always give them coins..

  • I've realized that this feature isn't so accurate as I think. I've tried it several times with my project, and only 2 from 10 times of trying were resulting the real same spritesheet object composition.

    Why do I need this feature

    => I want to reducing the spritesheet object composition, so the less of duplicated object, would be make the game size smaller.

    What it is for?

    => I don't really want to rely on Construct official images compression feature, because they only cut around 3MB, from actual total 13MB images size. I use Tinypng that can cut from 13MB into just 3MB! doesn't it more amazing?

    What's the problem?

    => Each time I export the files to Cordova, and then I tick the Deduplicate features, I always need to compress them manually every time. Eventough I'm not touching or editing any sprite, tiled background, and all of them.

    It's really bother me as I think that "Deduplicate feature" could help me alot for its function, but something seems wrong with it. Hopefully Ashley or somebody can help me to explain nor trying to enhance how this deduplicate feature work because actually it's a very wonderful feature.

    Thank you!

  • Hello guys, so we have got a case that some player has reported about game data that are not loaded (restart from zero again), so since I've check out about LocalStorage problems, it comes up about this one forum.ionicframework.com/t/localstorage-is-it-cleared-after-app-restarts-periodically-in-ios/21819/16, an old thread but seems like still happening.

    What I'm considering are :

    1. There is an app that can clear every another app cache, including Construct2/3 games.

    2. While the mobile memory was full, the system automatically clear all caches.

    This actually would be very dangerous since if a game required persistent data, and what we can do for local and also offline, is only the LocalStorage plugin, but what came is this case, they're gone.

    How to make sure that our Localstorage data couldn't be cleared, unless the player has been uninstalled the game.

    Maybe Ashley can help out about this problem? Thanks!

  • Awesome! Thanks Rojo!

    btw any idea, what game can we build with this feature? I've think any of it since it would need a more details.

  • Hi There, I've troubles to check the JSON For Eac Loop has finished, can we? Thanks!

  • So I got confused about how to realized this, I want to reset some localstorage item every new week.

    So, if player was playing at Thursday, and then playing again at next week, their data will be reseted.

    But when they play in the same week, the data still increasing until they play in another new week.

    Thank you!

  • Hello! I wanted to know more about this,

    • Does Construct 3 HTML5 Exported Files 100% Javascript?
    • What's the different between Construct 3 HTML5 exported files with Phaser.io and others?

    Thank you!

  • awesome Mikal! I'm so sure this thing will be game-changing for Construct!

  • So I've got this message from them about this one, that we need to update our Admob SDK to iOS 14-Compatible IMA SDK, but I was wondering does Construct already has it or not? Thanks!

    References :

    support.google.com/admob/answer/9997589

    developers.google.com/admob/ios/ios14

  • Hello! Since Phonegap was about to close, I was figuring about how to add custom config id to config.xml Construct 3 Build Service? I would like to add this line

    <plugin name="enhance-cordova-connector" />

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  • awesome! will it also available for Construct 2?

  • it's became Rive now, any update about this? Thanks!

  • hello! any update about this one? I do wonder does this support MRAID v3 and Open Measurement SDK (OM SDK)that simplifies measurement and verification of viewability for ads served in-app on mobile? maybe Ashley can help us out? Thanks!

  • Awesome games! now you're using Construct 3?

  • My app was published. The play console still shows the warning though

    make sure to delete your old jQuery js file