anmolt093's Forum Posts

  • 15 posts
  • Hello everyone,

    I’m currently working on publishing my game on the App Store with the goal of generating revenue. I recently developed a small game and submitted it for review, but unfortunately, it was rejected. The reason provided was that similar games with comparable gameplay are already available on the store.

    I would really appreciate some guidance on this. Specifically:

    * What kind of changes or improvements should I focus on to make my game stand out and meet approval criteria?

    * How much uniqueness is generally expected in terms of gameplay, visuals, or features?

    * Are there any best practices or common strategies developers use to differentiate their games enough for approval?

    I’m open to modifying gameplay mechanics, UI/UX, adding new features, or improving overall polish — but I’d like to understand what areas matter most from a review perspective.

    Any advice, suggestions, or personal experiences would be really helpful.

    Thanks in advance!

  • Thanks a lot bro, problem is fixed & the cause is same .m4a file type, basically its a old game & is containing .m4a files

  • Hi everyone,

    I’m currently trying to upload my Construct-based game to the Apple App Store using Cordova (iOS build), and I’m facing a persistent sound issue on iPhone.

    The game runs in the browser, even in simulator & real iPhone device but audio is not playing at all .

    Here’s everything I’ve already tried so far:

    1.)Removed .ogg files

    I removed all .ogg audio files and kept only .m4a (since iOS doesn’t support .ogg properly).

    2.)Audio Unlock Events (Construct Event Sheet)

    Added touch-based audio unlock events like:

    On first user interaction (touch/click) → play a silent sound

    Ensured audio context resumes on user input

    3.)Re-exported Project Multiple Times

    Clean export from Construct after making changes

    Made sure no leftover old files remain

    4.)Tested Different Build Methods

    Tested via simulator and real device

    Issue mainly appears on real iPhone

    5.)Checked iOS Settings

    Device is not on silent mode

    Volume is up

    Permissions seem fine

    6.)Cordova / Build Setup

    Using Cordova iOS build

    All required platforms and dependencies installed (Node, CocoaPods, etc.)

    7.)WebView Related Concern

    I read that sometimes WKWebView / WebView policies on iOS block audio autoplay

    Not sure if this is causing the issue in my case

    My Questions:

    Is this a known issue with Construct + Cordova on iOS?

    Do I need to manually configure something related to WKWebView audio policies?

    Is there any additional plugin or setting required for audio to work on real iPhones?

    Am I missing any important step for unlocking audio properly?

    I’ve been stuck on this for quite some time now, so any guidance would really help.

    Thanks in advance 🙏

  • I am making a game in which i want my 3d ball to move only in circular motion i.e if mouse key is down and mouse is moving left then ball move clockwise and if mouse goes to the right it will move anticlockwise

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  • I am making a solitaire game and the problem is that when the user undo, the timer will also go back to last save value & the value of the timer is global variable.

    Please Help..

  • Thankyou So Much..

  • I am making a solitaire game in which when remaining deckcards reload back, the permutation table change but if player undo and goes back the permutation table remains same, it doesnt load the previous permutation table.

  • I am making a solitaire game and i want to add undo and hint function in it. How can i do that?

    Tagged:

  • Thankyou

  • How can i drag multiple cards at once in a solitaire game

  • I have a card with different instance variable containing value of its suit , rank and colour. Now, whenever i will drop that card at a different position , i want to delete those values from an array stored at same x but different y.

  • I want to place a small rank card under big one like "Q" under "k" in a solitaire game. All the cards are a single object with different animations as "Hearts","Spades","Clubs","Diamonds" & with different frame Like 0 frame is for "Ace" in all the animations and 12 for "King".

  • I want to set lower rank card under the upper rank card like "Q" under "K" OR "2" under "3".

    Tagged:

  • Thankyou so much

  • I have created 28 random card of a deck on the screen on the start of the layout which is stored in a single object with different animation as "Hearts","Spades","Clubs","Diamonds". Now, I want to create remaining cards randomly on the screen by clicking on the back of the card .

    Please help

  • 15 posts